Log: 27032013 - Ror and Khalid

OOC commentary: One of the rp's around the Citadel. Best to memorize which alt roleplayed which with character to avoid messy introductions. However, close friends and family might have talked about a character, therefore handing a hook to start with.

Behind closed doors

Pheniox breathed his last breath running from the guards of the Vector scum as he hid from them in the chambers of the priest, little did he know he didn't know where he was at but this excited him all he could see is a thick black robe that covered every inch of the being.  The person hid their face in the darkness of the chamber no skin was shown because of the dark robe.  All Pheniox saw was the outline of a body.  With possibly two protrusions above where the forehead should be.  This being excited him in a way he hasn't been excited before.  He wanted to know more of this person, wanted to know where it came from, where it has been to study it to learn from it, to touch it in only a way he knew how. 

Catalyst

"And you would be Ror, the Tripower member I've been hearing about," said Vorcet Tophen and he shook Ror's hand firmly. "Only good things I hope?" Vorcet laughed. "Of course." And then they talked, about Westbridge. A school and a theatre were at the forefront of the discussion. Where to build them in Westbridge? Which steps were necessary to take? In Vorcet, Ror had found a likewise mind, a fellow bookworm. As the discussion went on, the topic of ruling came up. The city needed a ruling body, but the question was which. Vorcet explained that his preferred choice would be a council with one or two members of each group that may have an interest in trade and the general structure of law within the city of Westbridge. Outsiders, clans. Vorcet explained how a council of the clans would provide a system of checks and balances. Not one group could grab more power without the rest coming down on them. But Ror was sceptic. Although, he liked the idea of a council, he suspected the clans also brought with them greater interests than the city of Westbridge alone. Interests that would sooner or later tear the city apart in strife, with war quickly following. Perhaps it was cynical, but a good politician would have forged an alliance within a week, and by the second week would have minimalized opposition within such a council. Not even the Keepers could prevent politics to unfold in such a way. And so a devious plan formed in Ror's brain. "I have an idea..."  said Ror, and he then explained it to Vorcet.

Ror proposed a council chosen by the people of Westbridge. Since the current people were untrained and unfit to rule, they would then lease administrative rights for 80 years to the Keepers. It was the only neutral party in the conflict that had the respect of all participants.
"Park your island above the city park," said Ror, "Like an umbrella shielding the city. While the city is governed, we build a theatre for culture and a school for education. And after four generations under the protective umbrella, Westbridge would be strong enough to defend and fend for itself." Ror could see how the school had to be divided in subsection. Primary and secondary school, specialized education for those not joining a guild and interested in trading, law or politics. And finally an university. Economical growth would sort itself out, or only needed to be sorted out later in time.

But alas, Vorcet pointed out that the island was not under his command. Things were a little more complex in that regard, but he would put Ror's idea forth to those that guided the Keepers. At least, that's how Ror understood it. It was the start of a gradual topic change. First on structure of the Keepers of Balance and its new leader, and then the topic of Thasmudyan. After all that talking, it seemed Ror had found the wizard he needed, who seemed genuinely interested and most important of all, capable and free of charge.  He wondered if Alsin would believe him. It almost sounded too good to be true! As time and drinks passed the moment of departure came and as Ror walked home, he realized he had forgotten to ask something.


Three days later, Ror knocked on the door of Traggik Endings, and waited for the door to open.  Ror smiled when the door opened and said, "Fancy an adventure?"

How to build your roleplay character: a light tutorial

Adapted from the old Apostles of the Crypt website entry on roleplay posted by Landor (RIP).

Roleplaying is one of the most fun things in Waterdeep but its not easy and it doesn't come without hard work. Therefore this light tutorial allows a swift look at the things needed to roleplay. There are many ways to roleplay and this tutorial does not cover them all, but you do not have to be elite to roleplay. All it requires is some imagination.

Step 1
At first, try to visualise your character. Then, try to describe the way he/she looks like and put that in your description. If you have a hard time doing this, it may help thinking of fantasy creatures or movies such as 'Lord of the Rings' for inspiration. Try to feel your character inside you, as in try to become your character emotionally. In a a way it is like acting, except you are the director, producer and actors all at once as you tell your own tale.

Step 2
  • Is the character evil, good or neutral. Is the character aggressive or defensive, scared or scary? And so on, and so on. Think of the characters attitude and keep in mind why the character is that way.
  • Where and when was the character born or created?
  • Who was his/her family and were they important? And if so, why?
  • Where did your character spend its youth?
  • Why did your character spend its youth there?
  • Is the character in a clan? (See the clan help for roleplay tips) Why did your character join this clan?
  • Any plans for the future and if so, what are they?
  • Does your character like ice cream? Does your character swim of have fun? These small things are the things that makes one character different from others.
  • Does your characters have friends or enemies, and why are they enemies or friends?
Step 3
More personal stuff:
  • How does your character react on things that happen in the Realms? Examples: the news, accusations, gossip, etc. 
  • Is (s)he always out for fights?
  • Is (s)he always out for money? For their own benefit?
  • Is (s)he greedy?
  • Is (s)he seductive?
  • Is (s)he a born leader?
  • Is (s)he respectful?
  • Is (s)he the kind of person that shares what he/she has?
  • Is (s)he selfish?
  • What kind of language does (s)he use?
  • What is your characters age? Does the appearance of your character fit the age?
Although this is not a complete list to build a character's personality, it is a start. Success and good luck!

Church of Destruction

Faction name: Church of Destruction
Faction type: Clan
Status: Defunct

Alignment: Chaotic neutral


The clan was started by Talos the Lord of Storm. It was bent on destruction and the chaotic nature of the clan has left little annals on its history, apart from what was written here:

Talos, the Stormlord, was the god of natural Destruction. Tornadoes, earthquakes, tidal waves, and landslides could all be laid at his feet. Though he rarely ever manifested himself, when he did, it was generally in the form of some destructive force- a fire consuming everything in its path, or a great whirlwind.Talos' symbol is three lightning bolts, each a separate color, radiating from a centeral point. Talos' priests were often madmen bent on their own destruction, who would do everything in their power to take as many others as they could along with them. 

Malar, who was also popular among the Talosians, was the god of the brutal hunt and bestial destruction. Mysterious disappearances of townsfolk and brutal maulings could be laid at his feet. Shunned in the civilized lands such as Cormyr and the Dales, he was popular in the north among barbarians, evil striders, and some druids.

As such, the Church of Destruction was often seen as a bunch of crazies and murderers. Their church kept no allies, proclaiming themselves as a clan of killers who reveled in sowing blood and carnage on the Realms.

Church of Celestia

Faction name: Church of Celestia
Faction type: Clan
Status: Defunct  


Alignment: Neutral good

This clan was based on the goodness in the realms, and opposed evil in any way it came, as it despised it. However, to despise evil or simply to wish to protect the realms, was not enough reason to justify membership. Membership required swearing to live by the ways of the goddess Celestia.

Their goddess Celestia did neither believe in unnecessary war, nor revenge or vengeance. Thus no other  member within the church was allowed to harbour such feelings as well. Celestia believed not only that there was good in anyone, but also that life was the greatest adventure. Those who were quick to anger or were subject to follow anyone without the knowledge as to why they did, were not allowed to call themselves a devoted follower. The Celestians considered patience and a kind word important, as these could do far greater things than anything else. Celestians also knew that the balance of good and evil had to remain in one form or another. And this was in part why they were more neutral good than good aligned.

Potential members had to be pure in their intentions, strong willed against temptation, honor-bound and required great patience to deal with the rest of the world and its faults.The Celestians realized that the purpose of their church was not an easy one, but it was seen as the purpose to protect and aid those in great need. Strength of mind and spirit was thus seen as essential and commitment as one for the rest of your lifetime.

The Church of Celestia eventually merged with several other organizations to form the Pax Faerunis.