Current Character Description - Astafas Lochness
Sitting.......... Actually standing straight up watching every suttle move made is Astafas Lochness of Torregiano. His body is covered by heavy armor covering his chubby build. He looks very weak and old as if the realm of Waterdeep has rested many ages on his shoulders. He slowly moves closer and closer. His image of weakness seems to disappear, revealing that his whole body mass is pure muscle. The weapons he wields is stained with the blood of his foes. With a quick blink of an eye, he vanishes and appears before you. Astafas grins and states,"Long Live TriPower and begone Vector scum!"
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Current Character Description - Vandalandius
Before you stands a being draped in a emroidered robe bearing an insignia of an hourglass and skull. He has the height of a titan, but bears a pixie like body structure. His face is handsome with a warm smile across. This is surely Vandalandius Fairfax. He bears a silver shield depicting a Dragon, and various amulets and rings, each holding your gaze as if hypnotizing you with their faint glow. A gap in his robe reveals a prismatic suit of armor and various other exotic garbs. His broad smile and playful nature accentuated by his Fairfax charm make him appear to be a pretty nice guy.
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Current Character Description - Starlight
Before you stands a female drow Sorceress. Long coal-black hair with a cyan stripe wave in the wind, flaming robes and fire enchanted vestments emit immense heat and a sense of great power over the element of fire. Calmly looking around with an absent gleam of slight insanity in her eyes, the stout dark elf draws forth a whirpool of fiery flames and disappears...
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Current Character Description - Cragath
A short and overweight striding bard stands here, flagon of evermead in one hand and a light shortsword in the other. A weirwood harp is hanging from his belt, shimmering brightly.
The night is cold, the winds are out;
There's naught but stars and clouds about,
So if ye would, pull down that spout,
And draw me off a pint of stout.
I'd offer silver, even gold
For brew to cut this bitter cold
It's not a night for man nor beast,
Save for the hops and brewer's yeast...
Alas, my purse is thin and slack,
But lend me coin, I'll pay it back;
Or take in trade my song of mirth,
For it's at least a dollar's worth!
I thank ye kindly in advance,
For stout to drink and pipes for dance
A thousand blessings on this inn...
I'll gladly stop this way again.
The night is cold, the winds are out;
There's naught but stars and clouds about,
So if ye would, pull down that spout,
And draw me off a pint of stout.
I'd offer silver, even gold
For brew to cut this bitter cold
It's not a night for man nor beast,
Save for the hops and brewer's yeast...
Alas, my purse is thin and slack,
But lend me coin, I'll pay it back;
Or take in trade my song of mirth,
For it's at least a dollar's worth!
I thank ye kindly in advance,
For stout to drink and pipes for dance
A thousand blessings on this inn...
I'll gladly stop this way again.
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Current Character Description - Jessiah Falion
From a blinding flash of light emerges the sagely figure of handsome well-built man. As he draws farther from the shimmering beams, his glowing white eyes reflect onto the surrounding plane. Across his back hangs the sword engraved "REDEEMER". With its hilt iridescent over his right shoulder, a streek of dark, dusty-yellow hair lays along the beautiful sword and down the mans muscular back. His hair a heritage of his mother, that of which he and his two brothers claim; The sword, of his father, a proprietor of great power, and a reminder of a mournful past. On his chest lies the mark of the Falion family, the head of the beautiful black and grey great wolf, tattoo'd across his chest. And around his neck, a chain baring the pendant of the Key of Life(also known as ankh), one of the four sacred family medallions. His calm and sagely expression, along with an unmistakable holy aura suggest that he is a blessed and powerful priest. Although his dark appearance implies an eccentric and mysterious persona.
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Log: 30062013 - Ror and Xzar
OOC commentary: First roleplay with Xzar, who tells a tragic tale.
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Current Character Description - Brin Stone
This woman is one of the most shapely figures seen in the realms. She wears a black satin chemise that hangs dangerously low about her rounded shoulders and chest. It gathers at her waist with a jet black belt and skin tight pants complete the ensemble down to the black studded boots on her feet. Deep brown hair hangs to her waist, complementing her dark eyes and alabaster skin.
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Current Character Description - Sammian Aeryth D'Ryne
Rebirth, the transcendence of life beyond death, for Sammian Aeryth D'Ryne such is true, the venerated paladin of old had perished, only to ascend beyond his mortality. Awe-inspiring indeed, two pairs of beautiful, feathery wings of pure white protrude from the backside of his magestic figure. His white hair is woven with regal streaks of silver, constrasting the golden hue of his skin, falling shoulder length in a cascade of disheveled waves. His eyes are lambent blue, illuminating his ageless features.
A seraphim borne on four wings, a symbolic figure attributed to his chivalrous, charismatic persona and the power derived from the domains affiliated with nature. Reborn anew, he now serves a higher purpose, within the core of all-creation and destruction, a guardian eternal, ever vigilant over the very cycle of life and death, mending disruptions to the delicate balance of the grand design. An epitome of good, he radiates an aura of influence, enigmatic and benevolent in nature. An angelic vassal of the nature dieties.
A seraphim borne on four wings, a symbolic figure attributed to his chivalrous, charismatic persona and the power derived from the domains affiliated with nature. Reborn anew, he now serves a higher purpose, within the core of all-creation and destruction, a guardian eternal, ever vigilant over the very cycle of life and death, mending disruptions to the delicate balance of the grand design. An epitome of good, he radiates an aura of influence, enigmatic and benevolent in nature. An angelic vassal of the nature dieties.
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Current Character Description - Remus (Nathaniel Stormweather)
His movements slow and fluid, this warrior's grace contrasts with a sinister air about him. His attire laid out completely in black, a great horned helm and body fitted plate armor hide attributes which would identify him otherwise. Once a man with a name, the world of Toril now knows him only as Remus. A billowing cape swirls with his every move as if possessed by it's own mind. A sharp taloned gauntlet remains constantly closed about the hilt of a wicked blade which hangs loosely from the belt at his midsection. His breastplate bears the crest of a long forgotten purpose, though the inscriptions beneath this crest can be read in ancient dwarven. "Within The Twilight Is Born True Power"
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Current Character Description - Epson
In front of you stands a small statured man wearing garments that instantly tell you he is of the Crimson Guardians. From what you can see under his cloak, his hair is black, and his eyes are as blue as the sky. His armor seems to glisten in the sunlight baring the symbol of the Goddess of Mysteries, Mystra. Then as he turns to walk away, he utters these few words to you, "May the Flame of Kossuth guide you on your journeys and keep you safe". Then he disappears into the shadows reciting his scrolls and incantations.
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Current Character Description - Daehan
You look at a cockroach.. :o
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Current Character Description - Kitiara vana Sortem
A small graceful dark elf outfitted in a collage of forest cameo.
She wears a solid light green tank top under cameo cargo pants
and a long warm cloak. Her short black hair is caked in dirt and
spikes out in every direction. A pair of magically tinted pilot
goggles cover mostof her face, except for an amused smirk. A magikal
green ouroborous tattoo slithers around her right bicep and a faded
red and yellow Sunite tattoo graces her left. A newly inked Mystran
tattoo graces the right side of her neck. Blue magic dances along
the two silver scimitars strapper to her back. Her forest green shield
has a star etched into the front and the back bears her motto:
Sic Parvis Magna
Greatness from small beginnings
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Current Character Description - Kord
Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kords domain lyes in the realms of athletics, sports, brawling, strength and courage. In his Great Hall, there is always competion and a feast. His dogma is not one to be worshiped, however organizers of events, games and sport matches are always favored upon. It is not un-heard of that in remote locations across the Realms, temples to the Brawler are formed and called Halls of the Mighty, where outlawed dirty fighting would occur. Kords symbol is an eight-pointed red star composed of spears and maces.
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Plans in motion
'I was thinking about mobility. We need high mobility. Obviously we won't be able to make it just like a human... Or a gnome, but we want it to be as mobile as possible. Swing a sword, do jumping jacks, run, that sort of thing.' Aneh looked over to the gnome and raised a brow. He was looking skeptically over her crude drawings and did not look pleased. She should have expected that. What self respecting gnome would ever take engineering advice from a human, let alone an untrained human.
'You just leave it to me! Leave it to me! You try to make it hard, it's easy easy,' the little gnome said, after the short pause. He gathered up all of Aneh's papers, keeping a single one that was a report on acceptable and available materials she had gathered after speaking with a fellow team member that Ror had given her to use. 'I know you'll do great work. I want to meet with the whole team together again in two weeks. Is that too fast for you?' Aneh smiled at the cross look she received. She winked to the gnome and tucked her papers back into their book, leaving him the one he wished. She knew it by heart, and the one who created it of course had a copy. Stepping out of the toy store Aneh took a deep breath of the fresh air. Life was good, and the project was moving along smoothly. Of course, she wouldn't expect complications until everything started being put together... That's when the real troubles would start! Or maybe once the gnome found out his materials were being made by a dwarf... If this all worked though, he would be compensated enough to accept it, she was sure. Aneh murmured words of transportation, marveling at how far she had come in her use of her own magic in such a short period of time. Arriving at the Tripower Hall, Aneh marched to the research wing. She wanted to get a peek at recently recovered material they were testing for this project.
'You just leave it to me! Leave it to me! You try to make it hard, it's easy easy,' the little gnome said, after the short pause. He gathered up all of Aneh's papers, keeping a single one that was a report on acceptable and available materials she had gathered after speaking with a fellow team member that Ror had given her to use. 'I know you'll do great work. I want to meet with the whole team together again in two weeks. Is that too fast for you?' Aneh smiled at the cross look she received. She winked to the gnome and tucked her papers back into their book, leaving him the one he wished. She knew it by heart, and the one who created it of course had a copy. Stepping out of the toy store Aneh took a deep breath of the fresh air. Life was good, and the project was moving along smoothly. Of course, she wouldn't expect complications until everything started being put together... That's when the real troubles would start! Or maybe once the gnome found out his materials were being made by a dwarf... If this all worked though, he would be compensated enough to accept it, she was sure. Aneh murmured words of transportation, marveling at how far she had come in her use of her own magic in such a short period of time. Arriving at the Tripower Hall, Aneh marched to the research wing. She wanted to get a peek at recently recovered material they were testing for this project.
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Log: 25062013 - Ror and Arien
OOC commentary: Succesfully got Arien to roleplay! First time she and Ror met... was it?
Current Character Description - Kaz
A relatively tall skeletal figure with skin tight to the bones from years of decay. Kaz wears woodsman leather over his gaunt frame, tailored to fit his lack of substance. He wears a long hand carved recurve bow slung over one shoulder, the wood of which is polished to a gleaming shine. On his belt hangs several pouches as well a sheath for his long slender blade. He wears blackleather boots laced tightly around his thin stick like legs. The hood of his cloak remains up all the time to hide the most obvious of stamps of what he is.
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Current Character Description - Xarkuss
Clad in dark garments, this individual hardly seems sociable. His robes conceal the whole of his body, yet his stature suggests a muscular, slightly larger than average, build. Wearing the hood that constantly conceals his head and face, there is not much more to be learned from his appearance.
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Current Character Description - Sensui Shinobu
A man appears in front of you, garbed in a jet black cape with a hood covering his face. From underneath the hood you manage to catch a glimpse of deep, jade green eyes. You remember the stories that you had overheard in the past few weeks:
Sensui Shinobu had gone by many names in his life. He was known as the Eradicator, and even the Demon Hand, but he now went by a new title, Servant of the One-Winged Angel. In an attempt to further his strength, Sensui spent countless months in a deep meditation, foregoing food and drink to find his inner strength.
In his time of greatest need, a voice came to Sensui. The words plunged into his very soul and awoke Sensui from his slumber. The words still echo in Sensui's head: "The Promised Land"
Sensui Shinobu had gone by many names in his life. He was known as the Eradicator, and even the Demon Hand, but he now went by a new title, Servant of the One-Winged Angel. In an attempt to further his strength, Sensui spent countless months in a deep meditation, foregoing food and drink to find his inner strength.
In his time of greatest need, a voice came to Sensui. The words plunged into his very soul and awoke Sensui from his slumber. The words still echo in Sensui's head: "The Promised Land"
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Current Character Description - Visha
You're not completely sure if you actually see anything here.
.
What you think you see appears to be something akin to dark smoke, but oddly coherent. As you look closer you think you see two dark red points within the form and you can't help but feel that they are a pair of EYES looking at YOU.
.
You shiver slightly, feeling as if a cold breeze has just picked up. When you look again, what you thought you saw seems to dissipa t e into nothing and you are left wondering if anything was actually there at all.
.
What you think you see appears to be something akin to dark smoke, but oddly coherent. As you look closer you think you see two dark red points within the form and you can't help but feel that they are a pair of EYES looking at YOU.
.
You shiver slightly, feeling as if a cold breeze has just picked up. When you look again, what you thought you saw seems to dissipa t e into nothing and you are left wondering if anything was actually there at all.
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Character Biography - Talos
Talos is the destructive force of nature. He is the God of storms, forest fires, earthquakes, tornadoes, hurricanes, and general destruction. He attracts the destroyer, the raider, the looter, and the brigand among his followers. His actions often seem petty and vengeful and are frequently motivated by rage, anger, and the desire to not appear weak or compromising in any way to his followers or the other powers of Faerun. He is like a malicious and twisted child whose power and wrath know no bounds and who proves his self-worth and standing again and again by raining havoc and ruin down on those who can little oppose him. Talos name is invoked by individuals who wish to escape his attentions, not suffer them. The church of Talos exults in the wild destruction of nature at its fiercest. Clergy and the faithful tend to be fatalistic in nature as a result---almost self-destructive. However, priests of Talos usually wish to take as many others with them as possible. Talassans are taught that life is a combination of random effects and chaos, so the devout should grab what they can, when they can, as who can say when Talos will strike and bring them into the afterlife. Talassan clergy should make all fear Talos by showing the destruction that he and all of his servants can cause.
Character Biography - Mask
Mask is the mysterious god of shadows, thievery and thieves. His symbol is a black velvet mask tinged with red. He is depicted as wearing a cloak that allows him to fly, become invisible, and when the hood is placed up, appear as any other being in an impervious illusion. His domains are Darkness, Evil, Luck, and Trickery.
Worshippers of Mask tend to hold their services in dimly lit vaults, and the followers and priests all wear heavy garb and masks. Because of the clandestine nature of the religion, little to nothing is known about its current state in the Great Realms.
Worshippers of Mask tend to hold their services in dimly lit vaults, and the followers and priests all wear heavy garb and masks. Because of the clandestine nature of the religion, little to nothing is known about its current state in the Great Realms.
Character Biography - Malar
The Beastlord, Lord of Beasts, The Black-Blooded Pard, The Ravaging Bear, Master of the Hunt, Wild Hunter
Malar is the god of the savage wild. He is worshipped by hunters who revel in the kill or who hunt for sport or to excess, fallen rangers, sentient carnivores, and lycanthropes. Those who suffer the depredations of wild beasts attempt to placate The Beastlord with offerings of freshly killed and bloody meat, but Malar rarely recognizes their entreaties. In his more favorable aspects he is revered by beings who identify with the untamed nature, grace, and amorality of predators.
Malar achieves almost sensuaal fulfillment from the hunt and the kill. He revels in the fear radiated by the hunted and hungers for the blood of his prey.
He speaks only in low growling undertone or vicious snarl. The Lord of Beasts despises the Balance sought by druids and their deities and seeks to overthrow it through the actions of his faithful. He manifests an avatar in Faerun in an endless hunt across the Realms whenever the mood strikes him--which is almost constantly.
Malar is the god of the savage wild. He is worshipped by hunters who revel in the kill or who hunt for sport or to excess, fallen rangers, sentient carnivores, and lycanthropes. Those who suffer the depredations of wild beasts attempt to placate The Beastlord with offerings of freshly killed and bloody meat, but Malar rarely recognizes their entreaties. In his more favorable aspects he is revered by beings who identify with the untamed nature, grace, and amorality of predators.
Malar achieves almost sensuaal fulfillment from the hunt and the kill. He revels in the fear radiated by the hunted and hungers for the blood of his prey.
He speaks only in low growling undertone or vicious snarl. The Lord of Beasts despises the Balance sought by druids and their deities and seeks to overthrow it through the actions of his faithful. He manifests an avatar in Faerun in an endless hunt across the Realms whenever the mood strikes him--which is almost constantly.
Character biography - Kossuth
Kossuth Firelord is the proper name for the god of fire. Hailing from the Elemental Plane of Fire, he has risen to become one of the most powerful gods the realm has ever seen. Kossuth rarely shows himself, usually out of boredom does he step foot onto the mortal realm. When he does show himself, the first thing you notice is the great heat radiating from him.
Fully encumbered with fiery clothing and a shock of orange hair, he strikes fear into those who bear witness to him. With any flame that arises, every fire that is started, Kossuth's presents can be felt. Only those who truly believe in fire will ever truly be safe from the burning flame. Kossuth's symbol is the depiction of fire.
Character Biography - Cyric
Born in the slums of Zhentil Keep, Cyric (seer-ick) is the son of a Zhentarim officer and the young woman who adored him. The officer openly denied the woman's charge of paternity and cast her into the streets. The homeless of Zhentil Keep cared for the woman, and helped her through delivery. After learning of his son's birth, the officer killed the young woman and sold Cyric into slavery.
A short time later, Cyric was purchased by a rich Sembian family, who raised him as their own in a life of luxury. A highly intelligent child, Cyric always felt that he was different from the other children he grew up with. His suspicions were confirmed at age 10, while overhearing his parents arguing over him. Cyric immediately ran away from home, but was stopped and returned by a civil patrol. Cyric's complaints at the patrol's actions caused his true origins to spread throughout the city, forcing his parents to become social outcasts. When he again left home at age 12, no one stopped him.
Alone in an unfamiliar world, Cyric learned survival skills in the wild before moving on to life on city streets. Becoming adept at thievery, Cyric drew the attention of the Thieves' Guild. Earning their approval and support, Cyric remained with the guild for four years. At 16, Cyric left to spend the next eight years pursuing his love of travel, and learning that people were the same no matter where he went. At the end of his travels, Cyric secretly returned to Zhentil Keep to further explore his origins. He may have met his father there, but the man was killed before Cyric could question him.
Convinced that a life of thievery was wrong, Cyric became a fighter of little consequence. However, during a quest in the Jungles of Chult, he crossed paths with one Kelemvor Lyonsbane. It was Kelemvor who convinced Cyric to join the guard of Arabel, where he met Adon, cleric of Sune Firehair. Together, the three worked for Myrmeen Lhal, protecting her lands, until confronted by Midnight. Thus began Cyric's path to greatness.
Cyric continued to follow the path of goodness until Lady Mystra's rescue. Mystra offered the group anything they wished in appreciation for her freedom. Kelemvor asked only for fresh horses and rations. Mystra found it strange that they did not request god-hood. Upon hearing this, Cyric began to think.
Following the battle against Lord Bane's forces at Shadowdale, Cyric left the party and struck out on his own, leading a small group of Zhent warriors on his yet unseen quest to become a god. During his travels, Cyric came into the possession of a rose-hued, vampiric sword, which came to play a significant role in Cyric's career. Crossing paths with his former companions several times, Cyric was responsible for the death of Bhaal, Lord of Murder. Having tasted the blood of a god, Cyric's new weapon hungered for more, thus increasing Cyric's desire to destroy his one-time friends.
Concluding the Avatar crisis, Cyric faced his final confrontation as a mortal atop Blackstaff Tower in Waterdeep. There, he not only destroyed his second God, Lord Myrkul, he also found his revenge against the hated Kelemvor Lyonsbane. (It has been pointed out that Midnight actually killed Myrkul; a fact which Cyric denies.) The sword drank eagerly of its victim's blood, and Kelemvor was no more, for now... With the original quest of recovering the Tablets of Fate, Overlord Ao, creator of the Realms and of the gods themselves, descended upon Toril and spoke to its inhabitants. Lord Ao declared that all gods become servants to their followers, that Midnight take Mystra's place as Goddess of Magic, and that Cyric shall take control of what was left undone by the deaths of Myrkul, Bane, and Bhaal. And, while Cyric found this responsibility quite an honor, Lord Ao was unsure he'd continue with that reasoning.
Some time later, Lord Ao returned to resurrect the Lord of Murder in the Moonshae Isles. Bhaal's second coming was short-lived, and Cyric became the official caretaker of the Church of Assassins. Meanwhile, Cyric joined forces with Mask (Lord of Shadows) to murder Leira, Lady of the Mists, giving Cyric the powers of Deception and Illusion.
Ten years passed since the Time of Troubles, and Cyric grew restless. His latest scheme involved a tome he called The Cyrinishad. Three hundred and ninety-seven versions were created until Cyric was satisfied. The tome, dubbed "The Book of Lies" by other gods of the pantheon, outlined the "true" history (in Cyric's mind) of the "One True God." But Cyric did not stop there. The Cyrinishad was a magical creation, with the intention that anyone reading the tome would believe, without question, that all other gods were false; even the gods themselves...
Many gods could not abide by these actions. Midnight, with the help of Oghma (The Binder) and Mask, The Cyrinishad's final version was placed in protective custody, but not before it had been read by Mask. Cyric had gained yet another follower.
In his final battle as Lord of the Dead, with Bone Castle crumbling about him, Cyric's rose-hued sword (now dubbed Godsbane) revealed that there was a traitor in his castle. Realizing that it was, in fact, the sword who had betrayed him, Cyric took the sword above his head and snapped it in two. Chaos ensued, and the soul of Kelemvor Lyonsbane, trapped those ten years within the accursed sword, escaped to exact revenge against his one-time ally. Another form also emerged from the sword: The spirit of the sword itself - Mask, Lord of Shadows. Begging for forgiveness as Cyric attempted to salvage what he could of the situation, Mask followed his new master out of the castle. The City of Strife was no more.
As the aftermath was sorted out, the tormented souls of Cyric's former kingdom looked to Kelemvor for new guidance. Lord Lyonsbane looked out across his new lands, and declared a new era of Law and Justice in the Land of the Dead.
In the following years, Cyric became despondent, neglecting his godly duties. Sadly, he was also driven mad by the powers of his own Cyrinishad, completely believing everything contained within, unable to distinguish lies from truth. Several of the gods, led by Tyr, placed Cyric on trial, charged with Innocence by reason of Insanity. Around the same time, Cyric's precious chronicle The Cyrinishad was stolen. Upon hearing this, one of Cyric's most devout followers, one Malik el Sami yn Nasser sought out the tome, in order to return it to his god. For this service, Cyric bestowed upon Malik the status of "Seraph of Lies."
In a cruel twist of fate, Malik became the target of a truth spell cast by the goddess Mystra. As such, Malik is completely unable to tell a lie. Using this curse as a tool, Mystra called upon Malik to read The True Life of Cyric as written by several good gods and set to paper by Oghma. Naturally, Malik had no desire to do such a thing, so decided to tell the tale of Cyric as all worshippers had heard it since childhood. Unfortunately, this also counted as lies, and Malik was forced to read the book as printed. Cover to cover. Upon completing the text, Cyric became calm, and his sanity was once again restored. This, however, does not make him easier to deal with.
Malik el Sami yn Nasser, Seraph of Lies, continues to travel the world, spreading the influence of Cyric, within the confines of his curse.
"In a hope-forsaken tunnel at the heart of Pandemonium, Cyric awoke... There was a new kingdom to build. After all, Cyric was still a deity -- God of Strife and Intrigue, Patron of Murder. As such, he deserved a palace of suitable size to accomodate his horde of worhipers, a mammoth treasure house to store the spoils of his victorious war against Mystra and the Circle of Greater Powers... As always, the pantheon had been puppets, playing the parts Cyric created for them.
For an instant, the Prince of Lies heard the babel of voices in his head chime harmonious agreement. None of them could deny his absolute supremacy over all the gods in Faern. The Cyrinishad proved the truth of that, and Cyric himself had read the tome very carefully.
All across the mortal realms, a disembodied smile appeared in the most squalid alleys and haunted, shadow-draped woods. Broad and sharp, glinting like a straight razor in the moonlight, it hinted at the mad god's pleasure with a world well-suited to become his earthly kingdom. The true meaning of the apparitions eluded even the most gifted oracles. They wove dire but vague prophecies around the chilling visions, but, as was their wont, the men and women of Faerun heeded them little and went on with their chaotic, mundane lives.
In the hope-forsaken tunnel at the heart of Pandemonium, Cyric began to laugh. The world was doomed, but it kept running anyway.
-Epilogue, Prince of Lies, by James Lowder
A short time later, Cyric was purchased by a rich Sembian family, who raised him as their own in a life of luxury. A highly intelligent child, Cyric always felt that he was different from the other children he grew up with. His suspicions were confirmed at age 10, while overhearing his parents arguing over him. Cyric immediately ran away from home, but was stopped and returned by a civil patrol. Cyric's complaints at the patrol's actions caused his true origins to spread throughout the city, forcing his parents to become social outcasts. When he again left home at age 12, no one stopped him.
Alone in an unfamiliar world, Cyric learned survival skills in the wild before moving on to life on city streets. Becoming adept at thievery, Cyric drew the attention of the Thieves' Guild. Earning their approval and support, Cyric remained with the guild for four years. At 16, Cyric left to spend the next eight years pursuing his love of travel, and learning that people were the same no matter where he went. At the end of his travels, Cyric secretly returned to Zhentil Keep to further explore his origins. He may have met his father there, but the man was killed before Cyric could question him.
Convinced that a life of thievery was wrong, Cyric became a fighter of little consequence. However, during a quest in the Jungles of Chult, he crossed paths with one Kelemvor Lyonsbane. It was Kelemvor who convinced Cyric to join the guard of Arabel, where he met Adon, cleric of Sune Firehair. Together, the three worked for Myrmeen Lhal, protecting her lands, until confronted by Midnight. Thus began Cyric's path to greatness.
Cyric continued to follow the path of goodness until Lady Mystra's rescue. Mystra offered the group anything they wished in appreciation for her freedom. Kelemvor asked only for fresh horses and rations. Mystra found it strange that they did not request god-hood. Upon hearing this, Cyric began to think.
Following the battle against Lord Bane's forces at Shadowdale, Cyric left the party and struck out on his own, leading a small group of Zhent warriors on his yet unseen quest to become a god. During his travels, Cyric came into the possession of a rose-hued, vampiric sword, which came to play a significant role in Cyric's career. Crossing paths with his former companions several times, Cyric was responsible for the death of Bhaal, Lord of Murder. Having tasted the blood of a god, Cyric's new weapon hungered for more, thus increasing Cyric's desire to destroy his one-time friends.
Concluding the Avatar crisis, Cyric faced his final confrontation as a mortal atop Blackstaff Tower in Waterdeep. There, he not only destroyed his second God, Lord Myrkul, he also found his revenge against the hated Kelemvor Lyonsbane. (It has been pointed out that Midnight actually killed Myrkul; a fact which Cyric denies.) The sword drank eagerly of its victim's blood, and Kelemvor was no more, for now... With the original quest of recovering the Tablets of Fate, Overlord Ao, creator of the Realms and of the gods themselves, descended upon Toril and spoke to its inhabitants. Lord Ao declared that all gods become servants to their followers, that Midnight take Mystra's place as Goddess of Magic, and that Cyric shall take control of what was left undone by the deaths of Myrkul, Bane, and Bhaal. And, while Cyric found this responsibility quite an honor, Lord Ao was unsure he'd continue with that reasoning.
Some time later, Lord Ao returned to resurrect the Lord of Murder in the Moonshae Isles. Bhaal's second coming was short-lived, and Cyric became the official caretaker of the Church of Assassins. Meanwhile, Cyric joined forces with Mask (Lord of Shadows) to murder Leira, Lady of the Mists, giving Cyric the powers of Deception and Illusion.
Ten years passed since the Time of Troubles, and Cyric grew restless. His latest scheme involved a tome he called The Cyrinishad. Three hundred and ninety-seven versions were created until Cyric was satisfied. The tome, dubbed "The Book of Lies" by other gods of the pantheon, outlined the "true" history (in Cyric's mind) of the "One True God." But Cyric did not stop there. The Cyrinishad was a magical creation, with the intention that anyone reading the tome would believe, without question, that all other gods were false; even the gods themselves...
Many gods could not abide by these actions. Midnight, with the help of Oghma (The Binder) and Mask, The Cyrinishad's final version was placed in protective custody, but not before it had been read by Mask. Cyric had gained yet another follower.
In his final battle as Lord of the Dead, with Bone Castle crumbling about him, Cyric's rose-hued sword (now dubbed Godsbane) revealed that there was a traitor in his castle. Realizing that it was, in fact, the sword who had betrayed him, Cyric took the sword above his head and snapped it in two. Chaos ensued, and the soul of Kelemvor Lyonsbane, trapped those ten years within the accursed sword, escaped to exact revenge against his one-time ally. Another form also emerged from the sword: The spirit of the sword itself - Mask, Lord of Shadows. Begging for forgiveness as Cyric attempted to salvage what he could of the situation, Mask followed his new master out of the castle. The City of Strife was no more.
As the aftermath was sorted out, the tormented souls of Cyric's former kingdom looked to Kelemvor for new guidance. Lord Lyonsbane looked out across his new lands, and declared a new era of Law and Justice in the Land of the Dead.
In the following years, Cyric became despondent, neglecting his godly duties. Sadly, he was also driven mad by the powers of his own Cyrinishad, completely believing everything contained within, unable to distinguish lies from truth. Several of the gods, led by Tyr, placed Cyric on trial, charged with Innocence by reason of Insanity. Around the same time, Cyric's precious chronicle The Cyrinishad was stolen. Upon hearing this, one of Cyric's most devout followers, one Malik el Sami yn Nasser sought out the tome, in order to return it to his god. For this service, Cyric bestowed upon Malik the status of "Seraph of Lies."
In a cruel twist of fate, Malik became the target of a truth spell cast by the goddess Mystra. As such, Malik is completely unable to tell a lie. Using this curse as a tool, Mystra called upon Malik to read The True Life of Cyric as written by several good gods and set to paper by Oghma. Naturally, Malik had no desire to do such a thing, so decided to tell the tale of Cyric as all worshippers had heard it since childhood. Unfortunately, this also counted as lies, and Malik was forced to read the book as printed. Cover to cover. Upon completing the text, Cyric became calm, and his sanity was once again restored. This, however, does not make him easier to deal with.
Malik el Sami yn Nasser, Seraph of Lies, continues to travel the world, spreading the influence of Cyric, within the confines of his curse.
"In a hope-forsaken tunnel at the heart of Pandemonium, Cyric awoke... There was a new kingdom to build. After all, Cyric was still a deity -- God of Strife and Intrigue, Patron of Murder. As such, he deserved a palace of suitable size to accomodate his horde of worhipers, a mammoth treasure house to store the spoils of his victorious war against Mystra and the Circle of Greater Powers... As always, the pantheon had been puppets, playing the parts Cyric created for them.
For an instant, the Prince of Lies heard the babel of voices in his head chime harmonious agreement. None of them could deny his absolute supremacy over all the gods in Faern. The Cyrinishad proved the truth of that, and Cyric himself had read the tome very carefully.
All across the mortal realms, a disembodied smile appeared in the most squalid alleys and haunted, shadow-draped woods. Broad and sharp, glinting like a straight razor in the moonlight, it hinted at the mad god's pleasure with a world well-suited to become his earthly kingdom. The true meaning of the apparitions eluded even the most gifted oracles. They wove dire but vague prophecies around the chilling visions, but, as was their wont, the men and women of Faerun heeded them little and went on with their chaotic, mundane lives.
In the hope-forsaken tunnel at the heart of Pandemonium, Cyric began to laugh. The world was doomed, but it kept running anyway.
-Epilogue, Prince of Lies, by James Lowder
Current Character Description - Wermidon
Standing tall, and well built, this grizzly orc looks wartorn and stoic. A scar runs down the top of his head through one of his eyes, that is covered by an eye-patch. His good eye is a piercing blue, with a gaze equally as intense. His pure color clashes with his silver white hair. The silver and white would rages like a river cascading into a waterfall down his back is it weren't kept neatly as it is. His nose is is large and almost piggish. His mouth is is more of a maw, large eye teeth protrude from between his lips on both upper and lower jawlines. His shoulders are broad, as any orcs would be. His body is toned as if he does daily manual labor, but certainly defined as a warrior. His torso shows the scars of a combatent, each slash, pierce and magical burn shine forth as a testiment to his divine fortitude. His arms and legs also tell the stories of his days of combat. A deep sense of the divine, and the elements surrounds him, as if both nature and the power of the gods have been imbued within his very being.
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Current Character Description - Taryn Atani
A matronly woman of about 5'7" leans against her trusty staff smiling up at the skies. Her lavender eyes still sparkle with a youthful curiousity that defies her years. Her long knotted raven hair is piled high tangled with bits of twigs and orchid petals. Her soft brown skin only slightly wrinkles about her mouth and eyes. An ever present aura surrounds her, giving her an ethereal glow.
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Current Character Description - Dorian Deveria
Dressed all in crimson and gold, save for one tiny wrist band, this lady is small in stature, and has honor marks from the tips of each finger to each of her elbows. Her hair, once the color of a tanned doe's hide, now has brilliant white streaks framing her face.
When she chooses to speak, her voice resonates like that of a graceful waterfall. Smooth and calming... unobtrusive... all but impossible to ignore.
Her eyes are mismatched; one is hazel, the other a brilliant green.
When she chooses to speak, her voice resonates like that of a graceful waterfall. Smooth and calming... unobtrusive... all but impossible to ignore.
Her eyes are mismatched; one is hazel, the other a brilliant green.
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Dorian
Current Character Description - Keldon
It is Keldon, Known Throughout the Realms as The All-Around Nice Guy.
He's got His Honey Blonde Hair Slicked Back and Tied in a Tail that hangs to about Waist Length. Worn About His Body are the Garments and Weapons of the Orders of Sune. A great Chaotic Order of the Realm, But Then His Kindness is Found to be Chaotic in this Realm, also.
The Weapons of Destruction He Wears is Uncannilly Offset by the Kind Smile He Flashes to Those Who Stumble Upon Him.
Everyone Knows That for Keldons Help, All That is Required is a Request.
He's got His Honey Blonde Hair Slicked Back and Tied in a Tail that hangs to about Waist Length. Worn About His Body are the Garments and Weapons of the Orders of Sune. A great Chaotic Order of the Realm, But Then His Kindness is Found to be Chaotic in this Realm, also.
The Weapons of Destruction He Wears is Uncannilly Offset by the Kind Smile He Flashes to Those Who Stumble Upon Him.
Everyone Knows That for Keldons Help, All That is Required is a Request.
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Keldon
Current Character Description - Khyron Scruffs
Before you stands a kenku of medium stature, garbed in a red flowing robe. A talisman engraved with Sune's symbol is hung around his neck with flamelike bands. He carries a plain a wooden staff, and wears a firey sword at his side. His hair is brown and flows down to his waist in a cascade of tangles. It is a look of natural beauty augmented by his incredibly scruffy beard. He shuffles about, seeking out those who need help or have knowledge. His eyes appear lightning blue, but seem to be continually changing color. He absent-mindedly plays with a ring he keeps in his pocket, marked with the symbol of the AoS, and remembers days past before events required him to leave the AoS to return to his home in Halruaa.
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Current Character Description - Dryden Rainweaver
Scars mark the body of Dryden as constant reminders of the memories of past battles. His toned shoulders, burdened by the tools of his trade, are covered in the markings of an ancient society. His tattoos flow over his body like an ocean, little of his torso untouched. He looks unkempt, but collected, moving with purpose and clarity in everything he does. His eyes, matching the color of the wood he calls home, speak of the wonders that his voice will not. Raised in the wild, he does not seem at ease in the confines of city walls.
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Dryden
Current Character Description - Violent Abolition (Lydia)
The woman before you is toned and muscular, her complexion
however is pale and chalky even though her skin is reasonably
tanned. Black hair hangs around her face in a scraggly mess
falling in knots half way down her back. She is adorned in faded
black leathers, hugging tightly to her shapely curves . Small
glimmers of light can be seen scattered about her person, perhaps
weaponry? Her eyes are such a dark shade of brown that they
appear black. Her face is delicate and exceptionally beautiful,
however none of that carries into her gaze, which only dart about her
in constant watchfulness.
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Violent
Current Character Description - Tarran Atherton
Clearly a young man, only recently come of age, Tarran nevertheless displays a
level of confidence reminiscent of someone much older, possessed of experience
and knowledge beyond his years. Slightly taller than average, and slender for
a human, his movements bely a distinctive grace, a smoothness that only the
best trained fighters can hope to achieve. His clothing is of fine quality,
if plain, and he definitely shows a preference for the color black; his flowing
black tunic and pants give him an almost shadowy appearance, although he does
not seem like the type to hide often. Then again, perhaps he only seems that
way when not hidden. He has dark, slightly wavy hair, cut to shoulder-length,
and sparkling brown eyes, resembling his parents'. A smile comes readily to
his handsome, chiseled features, clean-shaven as always, as clearly he is one
to take good care of himself. At his waist are belted a pair of worn leather-
hilted shortswords concealed within tooled black leather sheaths; the unadorned
hilt of at least one dagger is also visible on his person. His demeanor is
pleasant, almost exuberant, but there is an intensity in his gaze, and he gives
the impression of dangerous competence, a man who others would be wise not to
cross.
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Old Character Description - Sandorin Alhanar
RIP
SANDORIN
He was a devoted brother, scholar, and friend who gave his life for those he loved. We shall miss you always.
SANDORIN
He was a devoted brother, scholar, and friend who gave his life for those he loved. We shall miss you always.
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Sandorin
Current Character Description - Koniev Naysa Sofronio
Head held high and scanning the horizon, you first notice a visible scar
starting from above his right brow; ending diagonally at the middle
of his cheek bone. His body is covered by a linen viborg tunic. Wrapped
around his waist is a brown leather belt which holds his tanned pants
tightly to his waist. His boots are made from the best material well
suited for travels and adventures. He appears well-toned for his size:
Stark, agile and prepared to take on any battle that lies in his path.
Draped about his shoulders lies a grey hooded cloak; tailored from
simple yet elegant cotton. His hair, cut short in military fashion, shines
darkly in the light. Around his neck gleams a small faint gem of rosey hue;
a disk showing his devotion to the deity Lathander. Scabbards poke out
from above his collar behind his head, revealing the hilts of the blades
with which he dispenses justice. Twinkling from a strap on the middle of
the scabbards, like a glowing star in the midnight sky, is a medallion
bearing the insignia of The Dragon's Hoard.
"I have to see me like the rising sun."
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Koniev
Current Character Description - Jayden Young
You gaze upon a man hands clasped under
his robes, his eyes appear to look downward
as to not look anyone face to face. This man
looks frail as an old man would, white flowing
hair lays across his shoulders and back,
every now and then a lock falls across his
face. Robes of ornate design green in color
flow around him fitting his form perfectly,
the pure green in his eyes clash evenly with
his attire. Sandles form fit the old man's
feet nails cleanly trimmed because this man
is one with God, and as the old story goes
cleanliness is next to Godliness.
Jayden Young the true Reverend Prince stands
before you once again....
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Jayden
Current Character Description - Hellstrom Oldostin
An unimpressive man stands here clothed in forest green with a yew
bow strapped to his back and a large sharp woodsmans axe attached to his
belt. His shiny black hair falls to his shoulders in gentle waves and
his brown eyes scan the area warily. His wooden shield bears the
symbol of Ehlonna, the goddess of the forrest. A long jagged scar
marking his left cheek is the only mark on his otherwise darkly tanned
face. Tattoo's of vines work their way up his forearms and dissapear
under his green leather jerkin only to re-apear to create a circle
around his neck.
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Hellstrom
Current Character Description - Havok Atherton
Black hair accented by a few strands of gray falls to just above the shoulders of a averagely built human before you. A faint beard,no more than just a few days old slightly obscures his jaw line, making it hard to determine how old this man is. Cyan robes adorned with gold trim flow down to his feet, tied around the waist by a belt holding several item laden bags. The robes bulge slightly around his chest and shoulders showing the faint outlines of light armor underneath. On his left shoulder is pinned a replica of several small coins while the right carries a small dragon made of sapphires.
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Current Character Description - Emalia Stone
REST IN PEACE
Emalia Stone
Killed when defending the death of her child.
Emalia Stone
Killed when defending the death of her child.
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Emalia
Current Character Description - Catrina MacDougall
Before you stands a slight girl, 5'2". Her skin is lightly
tanned. Her hair is a light brown, tied back out of the way.
She looks about with her deep blue eyes. She wears a small
strap flower-print sundress made of a thin material that
covers about a third of her thighs and graciously shows off
her curves. Around her slender neck is a pretty choker with
a small coin on the front. Her wrists are decorated with two
simple yet nice-looking bracelets. She carries a simple,
wooden staff, though you'd often miss it as she conceals it
in the form of a coin. A pouch is away in her pack, giving
off a slight jingling from the coins she uses as the power
for her magic. A drawstring backpack and a good, soft pair
of sandals finish her appearance. Lady luck smiles on her.
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Years of Waiting, Not in Vain
Standing in the ruins of the temple Vorcet peered around himself intently, taking it all in. The pillars, the statue. It all rang sang to Vorcet. The focus of his research into planatary travel was right before his eyes. He looked over at the wizard that had brought him here. It was very odd to recieve a summons from a wizard he had never met. However the information had been incredibly tempting.
Vorcet bid Corleone wait a moment and with an uttered incantation was swept back to his house in Torregianno. He quickly marched his way into Elbryan's old office in the mansion and released the magical seal on the cabinet that had been set in behind a book case in the wall. He lifted the mundane latch and out popped the door of the stash of magical artifacts Vorcet kept secret.
He rifled through the pile until he found what he was looking for. A leather satchel containing a set of twelve scrolls. Scrolls containing information regarding the Netherese and the last city of Netheril. The memory though years old was still fresh in Vorcet's mind. Recieving gifts from a god was not something to be forgotten.
Vorcet pulled the scrolls out to inspect them before travelling back to the ruins of the shadow temple. The first three were in order, however the fourth scroll had faded beyond recovery. The other 8 apeared to be just fine as well. It apeared that Mask did not want the information from that scroll remembered. Smirking to himself, Vorcet made his way to the library on the main level of the mansion and pulled a slip of paper from the scroll rack in the back of the room. He unfolded it and read again through the text of the fourth scroll. Fortunate that he had thought to make coppies of all of the scrolls.
Packing the scrolls into the satchel, Vorcet uttered the words to return him to the shadow temple. Once inside Vorcet pulled the scrolls from the bag and laid them out in order upon the stone table for Corleone to inspect.
"Where in the hells did you obtain these?" Corleone asked after reading for several minutes.
"Lets just say that Ive had my fair share of run ins with some of our currently missing deities." Vorcet muttered by way of response. "A trick was played and one of the scrolls faded in storage. It seems intentional. Fortunately I am the sort to leave nothing to chance."
"It doesnt answer all of the questions though." Corleone said thoughtfully.
"No, But it is a damned good start." Vorcet responded hopefully. "I suggest we get to work."
Vorcet bid Corleone wait a moment and with an uttered incantation was swept back to his house in Torregianno. He quickly marched his way into Elbryan's old office in the mansion and released the magical seal on the cabinet that had been set in behind a book case in the wall. He lifted the mundane latch and out popped the door of the stash of magical artifacts Vorcet kept secret.
He rifled through the pile until he found what he was looking for. A leather satchel containing a set of twelve scrolls. Scrolls containing information regarding the Netherese and the last city of Netheril. The memory though years old was still fresh in Vorcet's mind. Recieving gifts from a god was not something to be forgotten.
Vorcet pulled the scrolls out to inspect them before travelling back to the ruins of the shadow temple. The first three were in order, however the fourth scroll had faded beyond recovery. The other 8 apeared to be just fine as well. It apeared that Mask did not want the information from that scroll remembered. Smirking to himself, Vorcet made his way to the library on the main level of the mansion and pulled a slip of paper from the scroll rack in the back of the room. He unfolded it and read again through the text of the fourth scroll. Fortunate that he had thought to make coppies of all of the scrolls.
Packing the scrolls into the satchel, Vorcet uttered the words to return him to the shadow temple. Once inside Vorcet pulled the scrolls from the bag and laid them out in order upon the stone table for Corleone to inspect.
"Where in the hells did you obtain these?" Corleone asked after reading for several minutes.
"Lets just say that Ive had my fair share of run ins with some of our currently missing deities." Vorcet muttered by way of response. "A trick was played and one of the scrolls faded in storage. It seems intentional. Fortunately I am the sort to leave nothing to chance."
"It doesnt answer all of the questions though." Corleone said thoughtfully.
"No, But it is a damned good start." Vorcet responded hopefully. "I suggest we get to work."
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Unleashing the Shadows
Mask sat in silence and darkness. The never ending silence and darkness that he had grown accustomed to had long lost its weight on his mind. Time held no place in his mind anymore and all hope was lost. Mask had accepted the ill fate of solitude and had found his solace with it. His own mind became his playground and he walked the fine lines of insanity as he joyously shifted, molded, and sculpted his own adventures in his mind.
Another day in darkness. Mask had come to find it humorous how he constantly lived in the shadows, hidden from the light wishing it was all but gone. Now all he could ask for was a glimmer or a hint of light to forge the shadows he loved. It had been who knows how long since Mask had opened his eyes, there was no point since without light there was nothing to look past.
Today though, today was different. A feeling swept across and felt throughout. Could it be a shimmer of light? Mask opened his eyes slowly, then shut them quickly. The burn, the pain, the new light. It had arrived, but where did it come from? Who had brought it?
Mask spoke with a surge that echoed through the prison he had been locked it, a call to those who had brought the new light to the Shadow Temples.
"You who have come unknowingly into my prison, seek me out and find me and you shall be rewarded with the secrets of the power of the Shadow Realms"
Mask sat back down and patiently awaited for those to arrive in his chambers.
Another day in darkness. Mask had come to find it humorous how he constantly lived in the shadows, hidden from the light wishing it was all but gone. Now all he could ask for was a glimmer or a hint of light to forge the shadows he loved. It had been who knows how long since Mask had opened his eyes, there was no point since without light there was nothing to look past.
Today though, today was different. A feeling swept across and felt throughout. Could it be a shimmer of light? Mask opened his eyes slowly, then shut them quickly. The burn, the pain, the new light. It had arrived, but where did it come from? Who had brought it?
Mask spoke with a surge that echoed through the prison he had been locked it, a call to those who had brought the new light to the Shadow Temples.
"You who have come unknowingly into my prison, seek me out and find me and you shall be rewarded with the secrets of the power of the Shadow Realms"
Mask sat back down and patiently awaited for those to arrive in his chambers.
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Current Character Description - Escalore
An unsmiling man, who wears a perpetual look of marked disdain, ValEscalore seems heedless of the immediate world around him. Long white hair cascades down his back, bound together by means of a black silk tie. Eyes of brazen bright blue look without interest at all they pass over. Spotless robes of stark white inscribed with golden runes cover him from head to toe. Upon a face that has tread the waters of time and remained unscathed, a strong yet elegant jawline portrays a clean cut image from his chin to his angular and slightly upturned nose. Slow and deliberate in his movements, they seem to be fueled by either a great pride or a great arrogance.
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Current Character Description - Nespian uth Bannon
A strong jaw line of squared proportions meets a subtly cleft chin to frame a face of stern nature. Black hair cut into short fashion spikes in disorderly direction above emerald eyes which shine with insinuation of abiding youth. Cloth wrappings of dark hue wind their way randomly over equally dark leather armor. Tall stature and seemingly muscular structure lay the groudwork for lithe movements that betray years of disciplined training. The barest hints of tattoos can be seen in the gap between his cloth wrapped bracers and thinly gloved hands and appear to be crafted in a tribal fashion. Twin blades of short length rest in scabbards to either side of his waist as if awaiting the promise of being unleashed within a moments notice.
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Nespian
Current Character Description - Lithanus uth Bannon
Graced with the everlasting youthful traits of both his elven and Cetra birth it is only Lithanus' eyes which betray the chaotic road unto which he has set upon. Bold tattoos are intertwined across his sinewy arms, contrasting oddly with the rest of his clean cut features and porcelain hue. Platinum hair cut in a close cropped fashion, spikes out at random angles in an uncanny fashion despite it's short stature.
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Lithanus
Current Character Description - Tsabicaran S'sril
I, Tsabicaran S'sril,do hereby pledge to honor the strictures of this sacred heritage and promise by my faith to be loyal to Order of the Radiant Heart maintaining my devotion against all persons without deception or forethought. Further, I vow to promote and uphold the principles of fealty, courtesy, honesty, valor, honor and to solemnly and faithfully follow the edicts of Dugmaren Brightmantle and my order. I take this pledge freely, without coercion or expectation of reward sworn by my hand on this saintly relic Wryd Rune and in blessed memory of those who have given their lives to this noble and just cause.
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Current Character Description - Sangraal Kinslayer
I swear by Helm, the protector, Ilmater, Torm, and Dugmaren, and I take to witness all the gods and goddesses, to keep according to my ability and judgment, the following Oath and agreements: In every house where I come I will enter only for the good of my fellow man, keeping myself far from all intentional ill-doing. All that may come to my knowledge within the exercise of my art/studies or in daily commerce with men, which I ought not to be spread abroad, I will keep secret and will never reveal. If I keep this oath faithfully, may I enjoy my life, practice my art and be respected by men at all times; but if I swerve from it or violate it, may the reverse be my lot, my life for yours.
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Current Character Description - Kashmir
Machine in all senses of the word. This creature is humanoid, to be sure. However, joints are replaced by gears and linkage, tendons by pulleys, skin by metal sheets and blood by oil. The only flesh even present is the brain and vertebrae, for movement control. Both are encased in steel so as not to be damaged. No equipment or armor are worn on it's figure as none appear to be needed. The Dwarven metal from which it was made is stalwart enough. The creature is non-gendered and nothing present eludes to either gender found in many species. The most human thing about this machine, aside from the extremely tall humanoid frame, is it's face which had been given some semblance of normal features. The red mechanical eyes are topped with a functioning brow. Other features include cheek 'bones' and ears. However not a lot of detail was put in to any of these features, the nose and mouth as well were left out. A voice emitter in the neck provides transmittal means of communication.
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Kashmir
Current Character Description - Xeptimus Xor
Once a living, now an undead. He has served his allegience throughout his entire life. Fought with bravery on the battlefield, all he wields is the one weapon he loves the most, the heretic slayer and dressed with a set of armor that shines in a glittering form, knowing it is crafted by the ancient elves. The armor provides enormous protection on the exterior and intense regeneration from inside which allows this warrior to barge through enemy lines while sustaining minimal damage. As the years have passed, the magic has taken its toll. It is rumoured nothing is eternal and everything has a price. The armor absorbed his lifeforce causing him to die of natural causes. His will was unshattered and somehow it revived him from the dead. The magic on the armor continued to fade, the glow began to vanish, it did not stop him from delivering justice. He is now and forever, Xeptimus Xor, the Death Knight.
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Current Character Description - Shandelzare Silkwood
A wisp of nature, renowned for a power to restore souls, Shandelzare appears ethereal, boiling in an exotic flames that seems to heal the nature. Alongside the cries of the nature, it dances in the rhyme of vengeance, audienced by the fireflies that flashes the solo concerto. As if an immortal, its body glows in the color of the Legion. Spikes protrude out of its right paw as its arsenal, formed by the fusion of desperation of revenge; incinerating any material with single touch. It hides under the dark, protecting the Forest of the Song, a small remnant of the once glorious Darnassus.
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Current Character Description - Serth Wrath
What stands before you is a proud elven strider covered with a glittering black hooded cape, bearing the symbol of the Royal Elven Army on it. As you observe, he is rather friendly. He will offer his assistance to anyone who seeks as long as they are not creatures of the dark. His features are rather normal for one of an elven race. His hair is silky black at shoulder length and light grey eyes. It takes time to know of his age because he will never reveal it and remains a mystery. At first glance it is easy to tell, this elf has returned from multiple battlefields throughout the years and suffered a fair deal of injury that has recovered. His heart beats with a cause he believes "The truth will always prevail as time goes".
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Serth
Current Character Description - Saigon
Standing before you is an insect like creature, clad only with a robe. A dark hood covering his head as your could only see a pair of red eyes. A couple pendants hanging down on his neck as it was passed down from his master. This creature like is very well mastered in the arts of healing and is known to be a high priest of its kind. Saigon, now serves the High Council of the Vectorian Empire
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Current Character Description - Arcturus Mengsk
Before you stands an undead creature of what seems to be a midget once upon a time. Now, just skeletons show as his flesh has rotted over time, an oversized dwarven helmet adorns his head with two giant tusks rising in an intimidating manner, probably to make up for his short height. An oversized round shield twice his size is slinged behind his back, providing total guard from behind, obvious by the arrows pierced into it's center. Both this undead hands grasp is a huge warhammer still stained with dried blood. The habits of this creature suggest that it is capable of speech and of a very intelligent mind.
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Searching for Lifestream
Aneh kept a tight reign on her Chocobo. This path felt eerie, and she didn't want the beast getting spooked. She kept her eyes peeled as she climbed higher up the mountain path. A loud buzzing came roaring down upon her from behind. Aneh turned her head just in time to tumble off her mount. A giant bug had nearly taken her head off. Aneh closed her eyes, trying to communicate with the creature. All she felt was territorial aggression. Aneh watched the giant mosquito like creature circle overhead and come down for another swoop.
'SHIT' she thought, diving away once more. Aneh scrambled to her feet and uttered words of nature, calling on the mass of insects around her, hoping this would work. She had never encountered such a beast before! The mass of insects formed a black swirling vortex around Aneh. She shot her hands out towards the giant mosquito, urging her friends to attack it. She watched as the creature was devoured in mid-flight and felt a moment of panic as she hastily brushed herself off. She should have brought a team member. What was she thinking? She looked down at herself making sure she was in working order.
She looked around for her Chocobo and was frustrated to find the beast to have abandoned her. She was just having a general bad day. Whatever. Determined to go farther, Aneh uttered words of invisibility, fading herself out of view before trudging farther up the mountain path, being careful to go around any further native beasts she found along the way. She had heard there were places among these mountains where you could literally see the lifestream erupting in springs directly from the ground. If she could monitor that, maybe get a feel for it, she could further her research. With this thought in mind, Aneh entered a cave opening that led into the mountain, watching her step. It was close, she could feel it, like a pulse.
'SHIT' she thought, diving away once more. Aneh scrambled to her feet and uttered words of nature, calling on the mass of insects around her, hoping this would work. She had never encountered such a beast before! The mass of insects formed a black swirling vortex around Aneh. She shot her hands out towards the giant mosquito, urging her friends to attack it. She watched as the creature was devoured in mid-flight and felt a moment of panic as she hastily brushed herself off. She should have brought a team member. What was she thinking? She looked down at herself making sure she was in working order.
She looked around for her Chocobo and was frustrated to find the beast to have abandoned her. She was just having a general bad day. Whatever. Determined to go farther, Aneh uttered words of invisibility, fading herself out of view before trudging farther up the mountain path, being careful to go around any further native beasts she found along the way. She had heard there were places among these mountains where you could literally see the lifestream erupting in springs directly from the ground. If she could monitor that, maybe get a feel for it, she could further her research. With this thought in mind, Aneh entered a cave opening that led into the mountain, watching her step. It was close, she could feel it, like a pulse.
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A Mass Demonstration of Sorts
Arcturus Mengsk, newly appointed and elected minister of the Vectorian Empire takes the stage. He takes a deep breath and clears his throat before he addresses the millions of Magitek Soldiers and Vectorian nobles in front of him. "Hear ye all, and lo and behold, our latest invention!" Arcturus says with pride, while unvealing from behind a luscious purple curtain, a machine of some sort, with pipes and various instruments running in and out of its machinery.
"I know, that you people of Vector, have a rich acquired taste, and because of the richness and vastness of our Empire, this acquired taste of yours will be met!" said Arcturus, his face almost in disbelief. "But fear not, for the Elected of Vector has heard your cries." Arcturus takes a few steps towards the machine and turns his back towards the crowd, and from his pocket, he pulls a jar, containing three little espers, dressed in red. Previously knights to a false cause, abandoned and left to rot perhaps also by their aimless Esper leader knight. Arcturus grins as he puts his hands in the jar and grabs all three Espers at once, and shoved them into a pipe in the machinery.
Arcturus then presses a button. The machine starts hissing and pumping, and gears and metal begin moving, the three espers can be seen in fear from a see-through glass, as gears come closer and squash and minced them, with their flesh tearing from their skull and bones which already started cracking, their glowing hued blood, begin trickling down into a compartment, which fills a small champagne glass. Arcturus takes the glass, cheers the crowd, drinks it. And lifts the cup into the air. "It is good. Just like how it used to be." And the crowd gave a bellowing cheer.
"I know, that you people of Vector, have a rich acquired taste, and because of the richness and vastness of our Empire, this acquired taste of yours will be met!" said Arcturus, his face almost in disbelief. "But fear not, for the Elected of Vector has heard your cries." Arcturus takes a few steps towards the machine and turns his back towards the crowd, and from his pocket, he pulls a jar, containing three little espers, dressed in red. Previously knights to a false cause, abandoned and left to rot perhaps also by their aimless Esper leader knight. Arcturus grins as he puts his hands in the jar and grabs all three Espers at once, and shoved them into a pipe in the machinery.
Arcturus then presses a button. The machine starts hissing and pumping, and gears and metal begin moving, the three espers can be seen in fear from a see-through glass, as gears come closer and squash and minced them, with their flesh tearing from their skull and bones which already started cracking, their glowing hued blood, begin trickling down into a compartment, which fills a small champagne glass. Arcturus takes the glass, cheers the crowd, drinks it. And lifts the cup into the air. "It is good. Just like how it used to be." And the crowd gave a bellowing cheer.
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Of Foolish Threats and Bandits
The rain was thick today. Thunder and lightning flash and booms across the skies. Amidst the chaos in the skies, there were more activities on the ground. Laid out across an empty plane are hundreds of tents, set out, stretched as far as the eyes can see. The tents were majestic purpled in color, baring the mark and symbols of the Magitek Army and Vectorian Empire.
In the middle of the tents, lays the biggest tent. Inside, Lord Xeptimus was sitting by a fire, the thick and rich material of the tent almost cushioned out the entire sound of thunder happening outside. Arcturus was in a dark corner of the room, smoking his favourite pipeweed, made from the Realm's finest hemps and Esper crystals harvested from their tears. Although not in battle, Xeptimus and Arcturus were in their armored MagiTek infused battle suits. As if, they know, that battle lurks just around the corner.
And today, they just might be right.
A Vectorian Footsoldier enters the tent, decked out in a plate suit with golden MagiTek symbols giving it an emenating purplish glow. "Lord Xeptimus, news from the Fortress. It came directly from "him"."
Lord Xeptimus took the letter and unfold it, as he reads it, a grin forms on his face. "Arcturus, resound the war cry, ask Shandelzare, Serth and Saigon to rally their troops and meet with us in battle. It is time to wipe up these bandits known as the Radiant Hearts as soon as possible. Their threats are empty, but they are annoying. And "He" has gave us permission to do so."
Arcturus nodded, and a grin too, formed on his face..
In the middle of the tents, lays the biggest tent. Inside, Lord Xeptimus was sitting by a fire, the thick and rich material of the tent almost cushioned out the entire sound of thunder happening outside. Arcturus was in a dark corner of the room, smoking his favourite pipeweed, made from the Realm's finest hemps and Esper crystals harvested from their tears. Although not in battle, Xeptimus and Arcturus were in their armored MagiTek infused battle suits. As if, they know, that battle lurks just around the corner.
And today, they just might be right.
A Vectorian Footsoldier enters the tent, decked out in a plate suit with golden MagiTek symbols giving it an emenating purplish glow. "Lord Xeptimus, news from the Fortress. It came directly from "him"."
Lord Xeptimus took the letter and unfold it, as he reads it, a grin forms on his face. "Arcturus, resound the war cry, ask Shandelzare, Serth and Saigon to rally their troops and meet with us in battle. It is time to wipe up these bandits known as the Radiant Hearts as soon as possible. Their threats are empty, but they are annoying. And "He" has gave us permission to do so."
Arcturus nodded, and a grin too, formed on his face..
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Current Character Description - Fflar
The figure standing here is dressed in rags. The tattered and rotting cloak hanging over armor that is tarnished and worn. Grave earth still clings to the thing, as though trying to reclaim it. Upon further inspection, the cheek bones and strong jaw would indicate this was previously a moon elf. Long dead and rotten, the body yet moves. Is this thing alive or controlled by another? The only sound escaping the thing is a low, indecipherable moan.
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Character Biography - Kord
Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kords domain lyes in the realms of athletics, sports, brawling, strength and courage. In his Great Hall, there is always competion and a feast. His dogma is not one to be worshiped, however organizers of events, games and sport matches are always favored upon. It is not un-heard of that in remote locations across the Realms, temples to the Brawler are formed and called Halls of the Mighty, where outlawed dirty fighting would occur. Kords symbol is an eight-pointed red star composed of spears and maces.
Current Character Description - Alita Lauren
The woman before you is thin, her form is pale, and almost too skinny. Her hair is a dirty blonde in colour and falls down her back in a tangled and knotted mess. Her breast is shapley but not overly large, and is covered by a mass of torn robes, shredded and aged. Her legs are toned and muscular, but slightly too thin, holding her petite form and moving the woman with a slight elegant grace. Under the mass of knotted hair, twin orbs of blue can be seen, resembling the eyes of a wolf. Framed by thick and long lashes. The womans mouth is shapley yet unsmiling, the faintly dusted pink lips pursed in concentration, turning slightly in the corners to form a smirk indicating some sadistic pleasure. Tattooed on the womans back is an explosive lightning bolt; if the woman carries weapons, they are concealed well from view.
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Current Character Description - Ignis Montoya
Master, Wizard, Legend. Such is his prowess that all these titles belong to Ignis Montoya, Duelist of the Midnight Brigade. Roughly 5'10" and with a compact frame, he is deep in thought, his violet eyes gazing at a faraway point. Clad in dark raiments, he bears a crest across the breast of his armor, upon it a demonic figure is depicted, with wings outstretched.
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Current Character Description - Pheniox Ironblade
Negelect and abused mark the life of this human, scars and rags litter his entire being. Living the life of a scientist sure hasn't been well for this human: His hair is all but burnt off, his eyes are blue like the sea of swords. His once perfect lab coat has holes and rips that bearly hangs on his skin. His belt loose and his shirt not tucked in, the marks of a slob indeed. Bugs surround this creature and kills everything they come into contact with, if i were you i would stay away and they won't get you.
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Current Character Description - Demosthenes
Here stand a man at 6 feet 7 inches. He has been known to be faithfull to the Enlightened Combine, and to the RBA (Rich Bastard Alliance.) He has been excluded and shut out because of his repute talents in the arts of hunting treasures only seen to a quantity of adventurers. But, having the experience of being shut out so much, he will always be looking for something. That is, untill one day when he must take his rest. The day he will finally fall, and never be heard of again... Only one mind shall remember his name, and he shall live on, live on forever. Great warriors of our time come and go, but while they are here, they have been looked upon as what the mortal's name the hoarders. But shall the rest live on Jealousy shall soon reign upon us, and strike us down. But, will there be a future Shall we all live on With Ragnarok's threat, all of us are still ing against each other, but is that right Shall we live on "We will see."
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Current Character Description - Atandella Shu'la
She who stands before you is one of no special talents. Or so it would seem by appearance. Wearing a firey red robe with an overly large hood designed to conceal her delicately pale face, her dazzling green eyes pierce through you as none other could. The staff she carries is very unusual in itself. For a fleeting second, it would appear as if there are runes carved all about it, and they move as if of their own accord. Then they vanish. Hair that streams down her frail shoulders in a cascade of violet steals your breath for a moment as you gaze upon her. Something about the way she holds herself and the way she walks suggests that she might hold something of great value. She holds it as if she protects it with her very existence.
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Current Character Description - Elbryan Dragonfire
Elbryan is the skeletal remains of what was once a tall human man. The small patches of flesh still clinging to his bones are preserved by whatever spell it is that raised him from the dead. Two flickering flames inhabit his otherwise empty eyesockets. He wears a platinum circlet set with fire rubies on his fleshless skull of a head. The rest of his armor is platinum etched and painted with flames. On one side of his breast plate is the insignia of the Crimson Guardians and on the other that of the Flame. The platinum hilts of two swords stick up above his shoulders, each one ended in a fist sized fire ruby.
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Current Character Description - Jaica
Here is Jaica,the Half Orc Gladiator,a warrior unlike any other. Her green eyes filled with a mixture of pain and slight happiness.Invisible scars cover her body, and one wound that pierces so deeply that it will never heal...a wound that came from the battle of love.This half orc gladiator fights for love and justice.She treasures the mystical dragons for their strength and beauty. She has long brown hair that reaches to the middle of her back and her sword glistens in the moonlight,the engraved words "Sword of the Heavens" shimmering back into the light.This gladiator is so secretive in her ways, she will not tell speak much of her own past.For her future goal is more important to her...kill off the evil that will bring harm to any innocent person.BeWaRe.
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Surion
The Surion family currently consists of Ror Surion, his fiancee Aneh Rhedginsa, and their unborn child. They both work in the Research Division of the Tripower Kingdom.
Aneh Rhedginsa
Aneh Rhedginsa
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Current Character Description - Draven
Draven stands a flat 6' tall. Although he exhibits and older appearance, youth and spirit still exudes from his very being. A crimson and maroon insignia RdHrt adorns his black cloak, hanging over his shoulders and back. His shiny bald head reflecting the light of the mid-day sun. Steel blue eyes sparkle with energy as his long pointy grey beard dances in the wind.
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Current Character Description - Crovax Brightmantle
As the world turns, and things that are no longer will be, this Elf; a follower of Cyric, warrior of Strife, abandoned his beliefs to pursue the Art of Death. As a final test to the God of Death, Crovax killed himself to endure a Long Death. Lorna, the God of Death resurrected Crovax in her realm only for him to be betrayed by her. Captured by demons and Illithids in the Abyss Crovax was the first prisoner to endure the Long Death. He survived by standing up to the torture and abuse by renouncing all things evil he had known. In that time, an Avatar of Dugmaren appeared before Crovax and bestowed to him the Paladins Holy Sword named "Brightmantle". Crovax then used his new sword to fight his way out of the Abyss and returned to the Prime Material Plane. With his new Sword and the new visions he got from the Avatar, he found himself at the steps of a new order, The Order of the Radiant Heart.
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Current Character Description - Arien Shadoween
The Elegant being before you is Lady Arien, a Knight of the Rose and a Lady of Elegance. Arien stands about 5'5" tall with a slim athletic build. Her hair is long wavy and blonde and she has the most beautiful deep blue eyes. She is dressed in a soft white silk corset with a glimmering form hugging white dress that tapers at the end. Her body is adorned with rose quartz that really brings a softness to Ariens presence. Upon her left breast is a tattoo that a small few share with her and always floating around her is a baby Faerie Dragon. She walks around with an air of Conferdence and grace that those of the Rose carry. Worn around her waist is a fine silk sash. The things that stand out the most, are Ariens wedding and engagment rings that adorn her slender fingers that are painted with pale silvery glitter nail polish.
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Current Character Description - Avlad
Two eyes seem to stare into your soul, while making you feel calm at the same time. Before you stands a... Elf... No... He seems to be of mixed blood, a Half Elf. He radiates a holy light, and has a soothing, tranquil presence. His body is covered in a heavy cloak, with a hood that slightly covers his face. He has a scar that starts about an inch above his left eye and ends about 2 inches below his eye. Maybe it was caused by a dagger? Or maybe something worse...
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Current Character Description - Serenity Kaze
Serenity is a beautiful young woman who has medium length black hair and sky blue eyes. Her hair is tied into a ponytail.Her clothing is tattered and has various red and brown stains, depsite looking freshly cleaned. She is wearing a tattered short sleeve blue shirt. However, on further inspection you realize that the shirt was once long sleeved. The tattered edges vary in length, but some of the edges are a bit long. Her brown adventuring pants are also tattered, with holes and various pieces of the fabric looking snagged and ragged. She has an old battered pack with her. It looks like she has done a lot of traveling at such a young age. There is a golden locket around her neck.The locket does not have any scratches and isn't beaten up like her other posessions. Around her wrist, is a bracelet made of grass and love. The writing on the bracelet says "Always Remember Serenity".
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Current Character Description - Reina Sinclair
Dark shoulder length hair matches the colour of her eyes. Her slightly tanned skin is pierced at her brow, nostril and ears by silver loops engraved with some unknown writing. A fitted stark white blouse tucked into a pair of black leather breeches rest well upon her womanly figure. A maroon coloured knee length frock coat decorated in intricate silver threaded embroidery along the neckline and across the opening. The outer layer made of sturdy hemp and its inside of some black silk like material. Black knee high riding boots with a set of riding spurs bare a few marks of wear and tear. A thick brown leather belt around her waist holds the scabbard to a sheathed bastard sword. Its hilt with a leather wrapped handle, in curved guard and egg shaped pommel hints to a rather ordinary weapon. A silver signet ring with a fox insignia decorates her right pinky.
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Centaurs
Centaurs are woodland beings who shun the company of men. They dwell in remote, secluded glades and pastures. The appearance of a centaur is unmistakable: they have the upper torso, arms, and head of a human being, and the lower body of a large, powerful horse.
Heucuvas
The heucuva is an undead spirit similar in appearance to a skeleton, but more dangerous and more difficult to dispel. The heucuva appears to be a humanoid skeleton of normal size. The bones are covered by a robe that is little more than tattered rags.
Giants
Giants are the largest of the races, ranging from 9-12 feet in height. They are stronger than any other race, and almost as durable as the dwarves. They aren't too bright, however, and their huge size makes them more clumsy than the other races. Giants make the best warriors of any race, but are ill-suited for any other profession.
Giants resist heat and cold with nary a mark, due to their huge mass. However, their slow minds make them extremely vulnerable to mental attacks. Giants, due to their size and stamina, receive the fast healing and bash skills for free.
Titans
Titans are dark-skinned humanoids, similar in appearance to the average human, though most often much taller and larger in body mass. Their height varies greatly from a little over 5 feet, to some of the elder titans towering at over 15 feet in height when standing. It is rumored that titan height signifies and is influenced by their social status, though in modern times, it is rare to encounter a titan who stands much taller than 8 feet. Titans traditionally wear loose fitting clothes of earthen colors, tunics and loincloths made of simple materials. Jewelry and elaborate decoration is common among this race, but is less of a symbol of wealth than it is something of beauty that titans admire.
The details of the titan exodous to the Great Realms is largely unknown due to the introverted nature of titan society. What is know is that millenia ago, a small group of titans ventured from the outside realms into what we now know as the Great Realms and settled the valley east of the central mountain range, in the area now known as Titan Valley. There, the titan society flourished, though isolated from much of the realms, until the gradual opening of trade with nearby races introduced the Great Realm titans to the general public. Titan culture is rich in tradition, though there is still much that is unknown to modern scholars about the day to day workings of titan society despite the openness to outsiders that the race has shown in latter days.
Minotaurs
Minotaurs are either cursed humans or the offspring of minotaurs and humans. They usually dwell in underground labyrinths, for they are not confused in these places, which gives them an advantage over their prey. Minotaurs are huge, well over 7 feet tall, and quite broad and muscular. They have the head of a bull but the body of a human male. Their fur is brown to black while their body colouring varies as would a normal normal human's. Clothing is minimal, usually a loin cloth or skirt.
Gnolls
Gnolls are large, evil, hyena-like humanoids that roam about in loosely organized bands. While the body of a gnoll is shaped like that of a human, the details are those of a hyena. They stand erect on two legs and have greenish grey skin, darker near the muzzle, with a short reddish-grey to dull yellow mane.
Half Elves
Half elves are a cross between a human and an elf, usually due to the fact that human armies sometime make raids on elf lands. Half elves are very nearly human, although they tend to be a bit more thoughtful, and less physically powerful. Unfortunately they are also more bitter, and much more aloof than either the most secretive elf or the most secluded human hermit. They see themselves as unwelcome in either elf or human society and as a result tend to lead solitary lives as wandering adventurers who follow no real creed.
A half elf is a natural loner, and most of them are rangers or druids, communing with the nature that they love much as the elves do. They have much better eyesight than humans, due to their elven ancestry, but unlike elves are more inquisitive about the world around them, much as humans are.
Half Orcs
Half orcs are a cross between humans and orcs, dwarves and orcs, or sometimes even giants and orcs. These various combinations are almost always the result of an orc raid on the habitation of one of those other races, and each type of half orc is just as mean and hearty as the other. They are also very agile, and born athletes, however seldom is a half orc found that can even read or speak coherently. They are quite literally dumber than bricks, but there is no more fearsome fighter around.
A halforc is a warrior, and if a half orc is not a warrior, then that half orc is useless. They can fight, and when it suits them they can also sleep, eat, and fornicate, but that's it.
Espers
Espers, a race that traveled to the Realms Of Balance from a distance plane, and who have lived for centuries. They take the form of humans, but look diffrently underneath. They are a very magical creature, with the powers to see in the dark, see magic and regenerate body parts. They make good spell casters.
Dwarves
Dwarves are short, stocky demi-humans, known for foul temper and great stamina. Dwarves have high strength and constitution, but poor dexterity. They are not as smart as humans, but are usually wiser due to their long lifespans. Dwarves make excellent fighters and priests, but are very poor mages or thieves.
Elves
Elves are slightly taller than humans, but have a much lighter build. They lack the strength and stamina of the other races, but are far more agile, both in body and mind. Elves are superb mages and thieves, but have at best fair talent as warriors or priests.
Elves resist charm spells most effectively, due to their magical nature. However, they are burned by the touch of iron, and so are barred from the use of iron or steel in their adventuring careers. Elves are notoriously hard to spot, and so elven warriors and thieves recieve the sneak and hiding automatically. They may see in the dark with infravision.
Thri' kreen
Thri'kreen are a race of large, intelligent insects often referred to as "mantis warriors". They roam the deserts and savannahs, where they have marked-out hunting territories. They have no need of sleep and can remain active through the day and night. They always have Haste, they are immune to diseases, charm and mental attacks. They have a resistance against weapons and are very vulnerable to magic. Special skills are Frenzy and berserk.
Draconians
The draconians are a fearsome race, and almost as secretive as the avians. Like the avians, they can fly, and come from some not-so-well-known place far away. Unlike any other race though, draconians are not mammalian. They more closely resemble lizards, snakes, and especially dragons. They tower over even giants in size, reaching over 12 feet in height, with leathery wings that can stretch to over 30 feet when extended, and can fold up neatly on the back, causing no real hindrance in movement. The sheer size of a draconian DOES, however, cause problems, because most things in the world are built with human size in mind. Draconians are very strong, and tougher even than dwarves. Unlike most races that reach such large proportions, they retain a keen mind, and make good mages as well as warriors. Because of their strange biology, and some degree of reptilian nature, draconians are immune to almost all poisons and plagues.
Avians
The avian race is a very secretive and mysterious one. They are the size of giants, towering over any human, but weigh about the same as an elf. Their slight bone structure allows their wings to carry them as they fly from place to place, but it also requires them to rely on mental prowess instead of brawn for survival. Many speculate that they are a people who evolved in the mountains, perhaps magically. However they came to be, they are fiercely religious, and worship a nature diety. Most choose to become druids since that allows them to be closest to their god, however they do well in clerical magicks as well. They have uncanny powers of sight, and it is said that an avian can see everything you do. For this reason many avians are hired as watchkeepers, and they make wonderful explorers and missionaries. Their amazingly unusual bodies, which basically look like emaciated humans with wings, and the fact that they are used to an isolated environment, makes them very susceptible to disease and poison. Many an avian has ventured out of his or her homeland only to fall victim to one of the many plagues that ravage the world at large.
Podrikev
The Podrikev were originally a non-sentient mechanized creation of dwarven miners. Meant to help expedite the minerals of Moria these machines were became worthless and were abandoned when the mines lost all value. Although left to rot for the centuries, the dwarven miners had implanted in each machine the brain and spinal column of a domesticated kobold so as to make them controllable. Many of the Podrikev retained the beasts' instinct of survival and attempted to explore beyond the mines in search of continued existence. In time, their intelligence evolved and adapted itself to the surrounding environments. The Podrikev are very large, very bulky, mechanical beasts that are fashioned from plates of steel, bronze, iron, and granite. All Podrikev run on a system of pullies, levers, grinders, chains, and other contraptions including dry batteries and a fuel converter for changing food into energy. All of the Podrikev walk with an audible clank and expell a nauseating exhaust. They are hardy and when well-oiled become formidable opponents in battle. Podrikev have the affect of sight of invisible, hidden and are able to see creatures in the dark. Magic, Cold or Poison does not affect them but and sometimes Disease and fire. They are though affected by water and wood. These fine creatures make a good warrior.
Satyrs
Also called fauns, satyrs are a pleasure loving race of half-human, half-goat creatures. They symbolize nature's carefree ways. Satyrs have the torso, head, and arms of a man, and the hind legs of a goat. The human head is surmounted by two sharp horns that poke through the satyr's coarse, curly hair. The skin of the upper body ranges from tan to light brown, with rare individuals (1%) with red skin. A satyr's hair is medium reddish, or dark brown. The horns and hooves are black. Satyrs living near centaurs are likely to be friendly with them.
Kenku
Kenku are bipedal, humanoid birds that use their powers to annoy and convience the humand and demihuman races. The typical kenku resembles a humanoid hawk wearing human clothing. Kenku have both arms and wings. The wings are usually folded across the back and may be mistaken at a distance for a very large backpack. Height ranges from 5 to 7 feet. The feathers are predominantly brown with white underfeathers and face markings. The eyes are a brilliant yellow.
Gnomes
Gnomes are to dwarves what pixies are to elves. That is to say, they are smaller, smarter, less-strong cousins. Where dwarves are known for their mental dullness but great wisdom, gnomes are known for quick minds and a very analytical nature. They are nowhere near as strong or hearty as dwarves are, but are much the same, being creatures of earth who can't swim (and thus drown easily like dwarves) and have eyes attuned to seeing in the dark. Where a dwarf would see a mine shaft and it's glittering jewels, though, a gnome notices the girders and struts and supports within the mine and contemplates ways to make them better. Gnomes love technology, metallurgy, and any other form of science. This makes them natural mages, possessing mental powers that rival elves. They are not, however, a stealthy race like elves, goblins, or halflings. They are engineers, architects, artisans, and sometimes workers of great magicks.
Goblins
Goblins are almost universally shunned because they are almost all natural criminals, cutthroats, and killers. Every crime boss or thief master is a goblin, with very few exceptions. They are extremely thrifty, known to argue over a single silver piece, and will drop water in the desert before dropping money. Goblins have diabolical minds, and few torture devices can be named which a goblin did not think up. They are extremely smart and also have a knack for survival. Stealth comes naturally to them, and their dusky grey to green, sometimes even blue or black, skin tones make them hard to spot at night.
Goblins are not really warlike, and don't really appreciate overt combat. It's not their style. A goblin would much rather satisfy its sadistic needs through thievery or betrayal than through honorable combat.
Halflings
Halflings are a quiet folk who like to keep to themselves, and are not often seen filling the role of an adventurer. They would much rather sit complacently by a fireplace enjoying a good book, good drink, and good conversation. They are, however, very adept thieves, and have the mental capabilities to be quite powerful mages. They are about half as tall as the average human, thus the name halfling. Because of this small size and the fact that most devices are built to human proportions, halflings are masters at lockpicking, disarming traps, and jewel craft. They also have very easy access to pockets, and there is no door a halfling can not open and slip through with the utmost of silence.
Pixies
Pixies are very much like the elves...and share with them a vulnerability to iron weapons. They also share the nature-loving attitude and peaceful demeanor, but beyond this pixies reach an extreme. They are extremely magical creatures which, unlike elves, fly everywhere they go. Their wings are fairly redundant, as they don't really use them to fly. It's the sheer magical nature of a pixie that gives it it's special qualities.
They are a race of very small size, and because of their inquisitive nature and mental power, tend also to be tinkerers and sometimes pranksters. While a pixie may be thousands of years old, almost all of them act like human children...
Drow
Drow are an elven race that live below the surface of the realms. They have evolved to live in total darkness miles below the surface. They live in groups called houses and the female tend to take rule over males. Males are often used as sacrifice to there female goddess Lloth. They have the ability to see creatures in the dark and to see long distances. However they can be harmed with any kind of light. They make good warriors and thieves.
Humans
Humans are the most common race in the world, and make up the majority of adventurers. Although they have no special talents like the other races, they are more versatile, being skilled in all four classes. Humans may also train their primary stat higher than any other race, and are able to gain more benefit from magical devices.
Gnome Village
14es
Shops
Fizzlewick's Formulary and Fantastics- sed5e 'enter elevator' 2s
- sed5e 'enter elevator' 2n
Pubs/Inns
Filchbatter's Cafeteria- sed5e 'enter elevator' n2e
Temples
Temple to the Lords of the Golden Hills- sed3sen
Healers
Doctor "Snipper" Ningel- sed2en
Gate mobs
There are no mobs that can be gated to. Fortunately, the area is not no_gate, so gateable mobs can be summoned in.The Diary of Pheniox
Taken straight from Pheniox's journal.
Pheniox ran for his life his secret was out. The whole Radiant Heart clan knew it. He was a spy for his clan Long Death. He ran out the Bath house into the Central Corridor. Arrows flew towards him from the knights of the Radiant heart but he dodged past them with ease.
Finally He reached the Portcullis of the outer gate where the Fallen angel was waiting for him. The Fallen angel was furious as it begun the battle for it's life. The angels wrath hit Pheniox's shoulder hard and seared some of the flesh off. The angel took another swing and surrounded pheniox with ice in the same shoulder. It was Pheniox's turn to strike the angel and he would strike hard if he was going to make it to where he was going.
Pheniox kept pressing on he would not give up he must make it to limbo with concentration pheniox jumped up into the air waved his wand into the sky and the bugs of his forefathers came into the room and surrounded the angel with a devastating hit. The fallen angels head was shattered, and his brains splashed all over him. The sword of the fallen angel disappeared into thin air.
Pheniox continued to run like a mad man thru the void getting lost in ares like past the Mountain road,small hall, and Large hall but alas he finally found the right one: into the Road by a pond, there he went east into the old wooden church.
Pheniox took one last look around him to make sure the coast was clear. He took off the Radiant Heart cloak he wore and proceeded to burnt it. Then he slowly entered the Glare of the Final Internment. The Scavenger of the order looked into his soul nodded at him, The Adder of the Order did the same thing but then came to life.
"Welcome back Lord Pheniox....."
THE END
Pheniox ran for his life his secret was out. The whole Radiant Heart clan knew it. He was a spy for his clan Long Death. He ran out the Bath house into the Central Corridor. Arrows flew towards him from the knights of the Radiant heart but he dodged past them with ease.
Finally He reached the Portcullis of the outer gate where the Fallen angel was waiting for him. The Fallen angel was furious as it begun the battle for it's life. The angels wrath hit Pheniox's shoulder hard and seared some of the flesh off. The angel took another swing and surrounded pheniox with ice in the same shoulder. It was Pheniox's turn to strike the angel and he would strike hard if he was going to make it to where he was going.
Pheniox kept pressing on he would not give up he must make it to limbo with concentration pheniox jumped up into the air waved his wand into the sky and the bugs of his forefathers came into the room and surrounded the angel with a devastating hit. The fallen angels head was shattered, and his brains splashed all over him. The sword of the fallen angel disappeared into thin air.
Pheniox continued to run like a mad man thru the void getting lost in ares like past the Mountain road,small hall, and Large hall but alas he finally found the right one: into the Road by a pond, there he went east into the old wooden church.
Pheniox took one last look around him to make sure the coast was clear. He took off the Radiant Heart cloak he wore and proceeded to burnt it. Then he slowly entered the Glare of the Final Internment. The Scavenger of the order looked into his soul nodded at him, The Adder of the Order did the same thing but then came to life.
"Welcome back Lord Pheniox....."
THE END
Labels:
Pheniox,
Roleplay Note,
RPnote
Tripower Kingdom
OOC information
- Requirements to join:
- You are second tier and an active roleplayer with basic RP campaign knowledge.
- You have no alts in Vector. Other clans are fine, but none in Vector.
- You are not an ass on OOC, not an eq-mule, nor an elitist snob.
- To start application procedure, write a roleplay-styled letter (note) to "tripower". (This also goes for alts of tripower members)
- Tripower philosophy:
- A clan is for life, so choose wisely.
- For King and Kingdom: all for one, and one for all.
- Loyalty is paramount. Clan info is to be kept inside the clan. (note: Sharing such info is penalized with eviction and noclan.)
- No internal drama. Problems? Note leaders and patron Imm. Keep it off the channels.
- Leaving the Tripower:
- Should roleplay lead to other roads: remember that there is no easy escape. You must RP your way out. Should your character survive, you will wear the Traitor mark and be noclanned for one real life month, destined to walk the lands alone.
Labels:
Tripower Kingdom
Current Character Description - Kaliadra Silmataurea
Kaliadra is here - a white wolf the size of a small pony. Her coat is long and lustrous, soiled only by leaf litter that clings about her here and there. Her eyes are like blue crystals that sit in the center of deep pools of water. There is intelligence within them - as though this being is more than just a simple animal. When she walks, her feet barely seem to touch the ground and rarely leave a print behind.
,;+-`\._,;+-`\._,;+-`Ly'Tel'Quessir'-`\._,;+-`\._,;+-`\._.
,;+-`\._,;+-`\._,;+-`Ly'Tel'Quessir'-`\._,;+-`\._,;+-`\._.
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Kaliadra
Interesting Reading
Aneh looked at the thick stack of books on her lap and frowned deeply. What was Ror trying to do to her, giving her all of this. He had to know how excited she was, and to put her in a stack of books? Her brows drew together as she flicked the cover of the first book open. She gave a hefty sigh and dug into the material.
Hours and Hours... and Hours Later...
Aneh flipped open a previous book, cross referencing something she had read on Podrikevs with something she had read earlier on magitek armor. She now had four books open in front of her, none of them finished. She stopped reading and laughed a bit at her own excitement. Maybe Ror did know what he was doing after all. She lowered her head and followed more lines of text, anxious to figure out if this particular passage had what she was looking for.
The next day...
Aneh looked at her mess of notes, still groggy from sleep. A yawn was forced down as she focused on the bit about materia. She remembered reading about the lifestream. It holds memories and feelings... Basically imprints of everything that had ever lived. So Materia must do the same, obviously. She mulled over this as she picked up an apple from the table. Her thoughts drifted to Ror, wondering if he was thinking what this reasearch was making her think... She picked up a book on magitek armor and began to back-track to a passage she had read earlier. She settled down with her apple and books to continue her research, ideas clicking in her head.
A day later...
Aneh wandered into the gnome's shop, eyes wandering around at all the silly mechanisms she saw there. This was going to be the most entertaining conversation.... She felt instantly cheerful as the gnomish toy maker greeted her with his spiked hair and angled features. He was so short. Aneh grinned in greeting and leaned against the counter, and tossing the gnome a flirtatious wink.
'I just know that you can help me...'
Finally...
Aneh woke in the morning, excitement filling her. It was so hard to keep things from him, but she wanted to deliver her findings all at once, and see what he thought. She rushed downstairs and pulled out her notes, ainstantly re-reading the report she was to make to Ror.
Hours and Hours... and Hours Later...
Aneh flipped open a previous book, cross referencing something she had read on Podrikevs with something she had read earlier on magitek armor. She now had four books open in front of her, none of them finished. She stopped reading and laughed a bit at her own excitement. Maybe Ror did know what he was doing after all. She lowered her head and followed more lines of text, anxious to figure out if this particular passage had what she was looking for.
The next day...
Aneh looked at her mess of notes, still groggy from sleep. A yawn was forced down as she focused on the bit about materia. She remembered reading about the lifestream. It holds memories and feelings... Basically imprints of everything that had ever lived. So Materia must do the same, obviously. She mulled over this as she picked up an apple from the table. Her thoughts drifted to Ror, wondering if he was thinking what this reasearch was making her think... She picked up a book on magitek armor and began to back-track to a passage she had read earlier. She settled down with her apple and books to continue her research, ideas clicking in her head.
A day later...
Aneh wandered into the gnome's shop, eyes wandering around at all the silly mechanisms she saw there. This was going to be the most entertaining conversation.... She felt instantly cheerful as the gnomish toy maker greeted her with his spiked hair and angled features. He was so short. Aneh grinned in greeting and leaned against the counter, and tossing the gnome a flirtatious wink.
'I just know that you can help me...'
Finally...
Aneh woke in the morning, excitement filling her. It was so hard to keep things from him, but she wanted to deliver her findings all at once, and see what he thought. She rushed downstairs and pulled out her notes, ainstantly re-reading the report she was to make to Ror.
Labels:
Aneh,
Roleplay Note,
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Rain II
Tears clattered on the ground, wetting the dirt as the fingers sank into it. "Why?" weeped the young boy, "why?" The fingers of the beggar boy turned purple and the nails white. "WHAT DID WE DO?" cried the boy as he looked up at the old beggar, his eyes red and swollen from the salt water. A scar on the face a trace from a beating by Vectorians months ago. "WHYY?...WHYYY?"
"Because we exist, boy. Because we exist." He watched the boy on the ground, curling up. Just moments ago, he had revealed the truth about the boy's life. The boy was an esper, and so had his parents been. He had shown him their fate, and that of the others. Now he knew. The child was trembling on the floor as he shook, overtaken by emotion.
The old beggar looked back at the boy's face, straight into the eye, and he said, "Let it all out, lad. Feel the pain. Your pain, mine and of those that went before us. Forge it into the fires of your hate into cold steel. Keep it to yourself through whatever aeons might come and unleash it the day we annihalate them. For that day will come, lad. Oh yes, it will." Veins on the old man's hand bulged as his hand tried to crush the wooden staff he leaned on. Under his hood two dark blue eyes burned with the intensity of a thousand suns, filled with hatred.
"What...what do you want me to do?" croaked the boy.
"Listen..."
"Because we exist, boy. Because we exist." He watched the boy on the ground, curling up. Just moments ago, he had revealed the truth about the boy's life. The boy was an esper, and so had his parents been. He had shown him their fate, and that of the others. Now he knew. The child was trembling on the floor as he shook, overtaken by emotion.
The old beggar looked back at the boy's face, straight into the eye, and he said, "Let it all out, lad. Feel the pain. Your pain, mine and of those that went before us. Forge it into the fires of your hate into cold steel. Keep it to yourself through whatever aeons might come and unleash it the day we annihalate them. For that day will come, lad. Oh yes, it will." Veins on the old man's hand bulged as his hand tried to crush the wooden staff he leaned on. Under his hood two dark blue eyes burned with the intensity of a thousand suns, filled with hatred.
"What...what do you want me to do?" croaked the boy.
"Listen..."
Labels:
Roleplay Note,
Ror,
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Current Character Description - Aneh Rhedginsa
Deep sea green eyes are framed by a line of diamond studs that have been embedded into the skin where the eyebrows normally would be. The line of diamond studs meets up with a line of shiny onyx studs that runs along her high cheekbones. The two lines of studs merge and alternate their pattern as they arch high up, growing smaller and coming to a stop at the line of her hair. Two deep dimples near the corners of womans mouth are marked with diamond studs as well. Another line of onyx studs flows from behind her ears and goes down the neck, trailing across her collar bone.
White streaks run through black waves of hair which fall down just to a set of thin shoulders, ending in a natural chopped kind of cut. Her locks have been styled to look a bit stringy, giving her hair a sort of untamed look.
Aneh's slim figure is encased in a dark blue uniform. Silver buttons line the front of the jacket which is trimmed in slender soft cords of red and a brighter color of blue. Darker red threads run along the cuffs and the short upturned collar of the uniform. Her feet are encased in polished black boots which disappear under the slim dark blue breeches.
White streaks run through black waves of hair which fall down just to a set of thin shoulders, ending in a natural chopped kind of cut. Her locks have been styled to look a bit stringy, giving her hair a sort of untamed look.
Aneh's slim figure is encased in a dark blue uniform. Silver buttons line the front of the jacket which is trimmed in slender soft cords of red and a brighter color of blue. Darker red threads run along the cuffs and the short upturned collar of the uniform. Her feet are encased in polished black boots which disappear under the slim dark blue breeches.
Labels:
Aneh,
Character descriptions,
Curdesc
First Day!
Aneh couldn't sleep. She just couldn't. How could you sleep that first night, knowing every day from this point on would be important and life changing. Maybe it was the newness of it all. She slipped out of bed, glancing over at the empty spot beside hers. He must have worked overnight, she thought before moving to the closet. She murmured soft words of magic, creating a ball of soft glowing light to aid her in her mission which she placed on a stand nearby. Her shaking hands took her uniform from where it hung so neatly in the closet. She laid it over the chair and stared at it for a long moment before allowing her fingers to run over the rough material. She caressed a silver button, her breath catching in her throat as she thought of all the responsibility that came with the uniform.
Tenderly taking the uniform from the hanger Aneh dressed herself, only then turning to the mirror to view her reflection. She ran her fingers through her short hair and turned first to the right, and then to the left, looking for any flaws in the reflection. She lifted her chin a bit higher and set her shoulders back. Her fingers tugged at the bottom of the uniform jacket, straightening it a bit as she faced her reflection head on. Peace filled her heart and she let out a breath she had been holding. Good lord she looked good in this uniform. She did a few childish combat moves, swishing her arm thorough the air this way and that before she began feeling foolish for her indulgence. Once more she smoothed down the uniform over her slim figure. She gave her reflection a short not before exiting the room. She would be extremely early, but she couldn't help it. There was no point in laying there useless. May as well be productive.
She stepped outside the home and called for her new Chocobo. Its odd beauty made her smile as she clucked her tongue and nuzzled it. "Let's go to work, shall we little one?" she asked the beast, smiling as she hopped onto it's back. Taking up the reins she pointed the beast in a direction it already seemed to know. She let the chocobo set its own speed to carry her quickly to her destination.
Tenderly taking the uniform from the hanger Aneh dressed herself, only then turning to the mirror to view her reflection. She ran her fingers through her short hair and turned first to the right, and then to the left, looking for any flaws in the reflection. She lifted her chin a bit higher and set her shoulders back. Her fingers tugged at the bottom of the uniform jacket, straightening it a bit as she faced her reflection head on. Peace filled her heart and she let out a breath she had been holding. Good lord she looked good in this uniform. She did a few childish combat moves, swishing her arm thorough the air this way and that before she began feeling foolish for her indulgence. Once more she smoothed down the uniform over her slim figure. She gave her reflection a short not before exiting the room. She would be extremely early, but she couldn't help it. There was no point in laying there useless. May as well be productive.
She stepped outside the home and called for her new Chocobo. Its odd beauty made her smile as she clucked her tongue and nuzzled it. "Let's go to work, shall we little one?" she asked the beast, smiling as she hopped onto it's back. Taking up the reins she pointed the beast in a direction it already seemed to know. She let the chocobo set its own speed to carry her quickly to her destination.
Labels:
Aneh,
Roleplay Note,
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Current Character Description - Zazza taur Lasse
Before you stands a drow. Long white hair covers his youthful gray face. Green eyes look back at you, piercing into your soul. His small build is deceiving of the strength that he possesses. He carries a sword but his power doesnt seem to be based around it. Instead it seems as if nature gives him his strength. Red and black robes cover his frame. A smile seems to always be apon his face. What could make him so happy? Perhaps you dont want to know the answer!
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Character descriptions,
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Zazza
By the Riverbank
The faint tinkle of the gently flowing river behind the cottage whispered by as Gilean once more plunged his shovel into the soft earth. He stood waist deep in a hole at least three feet wide and just over seven feet long. His cousin had been very tall, as were all of his kind.
Gilean wiped the beaded sweat from his brow and tossed another shovelful over the side. Gilean could have asked Kaliadra, or even Sanria, to create the grave for him with magic, but in some small way this was part of his pennance. After all, Velentham, the monster that had caused so much pain and turmoil, was his cousin.
In his mind, Gielan could try to rationalize Velentham's actions. Celestials by their nature were prone to arrogance, pridefullness, and even fanatic wrathfulness. His cousin had gotten a healthy dose of all of those along with an extra touch of imbalance. Telfenham, Gilean's uncle and Velentham's father, had tried to shelter Velentham and accomidate him. However once those traits, combined this his instability, were removed from Elysium and subjected to the strains of a Celestial traveling through the nine hells then being trapped on the material plane, it was too much. Velentham had become something just as bad as the demons he loved to slay.
But as much as Gilean tried to rationalize his cousin's actions he couldn't stop himself from hating the man. Not after what he had done to Sanria... done to their unborn child. Gilean stopped to wipe at his face again, silent tears mixing with the sweat. If he were a lesser man he would have been happy to leave his cousin's corpse out in the forest to be picked over by animals and the remainder to rot into dust (and to be honest, a part of him wanted just that). What he did now was for Telfenham, but also for himself, as small punishment for what his blood had wrought upon those he loved.
Those he loved... Sanria. She was back home, safe, and for that Gilean was much relieved. But Colin was also back. The real Colin. The Colin who loved Sanria. The Colin who could never, ever seem to let Sanria go. Gilean didn't know the extent of Sanria's feelings on the matter. He hadn't even had a chance to really speak to her. He had only been able to heal her body and see her wake from what would have otherwise been certain death before being edged aside by Colin so eager to see her. Then he had needed to attend to Kaliadra, so wiped out from the effort of suppressing Velentham and the strain of the life bond with Sanria. And now, here he was, dealing with the lifeless body of his cousin.
He didn't know what was going to happen. But to top everything off, Sanria was now carrying Velentham's child. Gilean speared the dirt with extra effort at the remembrance of this fact. Even with his cousin dead, his torment would remain in the form of a fully remembered Colin and his seed in Sanria's womb. All Gilean could do was continue to dig this grave and cling to the fact that Sanria was home. He hadn't lost her forever... at least he hoped he hadn't.
Gilean wiped the beaded sweat from his brow and tossed another shovelful over the side. Gilean could have asked Kaliadra, or even Sanria, to create the grave for him with magic, but in some small way this was part of his pennance. After all, Velentham, the monster that had caused so much pain and turmoil, was his cousin.
In his mind, Gielan could try to rationalize Velentham's actions. Celestials by their nature were prone to arrogance, pridefullness, and even fanatic wrathfulness. His cousin had gotten a healthy dose of all of those along with an extra touch of imbalance. Telfenham, Gilean's uncle and Velentham's father, had tried to shelter Velentham and accomidate him. However once those traits, combined this his instability, were removed from Elysium and subjected to the strains of a Celestial traveling through the nine hells then being trapped on the material plane, it was too much. Velentham had become something just as bad as the demons he loved to slay.
But as much as Gilean tried to rationalize his cousin's actions he couldn't stop himself from hating the man. Not after what he had done to Sanria... done to their unborn child. Gilean stopped to wipe at his face again, silent tears mixing with the sweat. If he were a lesser man he would have been happy to leave his cousin's corpse out in the forest to be picked over by animals and the remainder to rot into dust (and to be honest, a part of him wanted just that). What he did now was for Telfenham, but also for himself, as small punishment for what his blood had wrought upon those he loved.
Those he loved... Sanria. She was back home, safe, and for that Gilean was much relieved. But Colin was also back. The real Colin. The Colin who loved Sanria. The Colin who could never, ever seem to let Sanria go. Gilean didn't know the extent of Sanria's feelings on the matter. He hadn't even had a chance to really speak to her. He had only been able to heal her body and see her wake from what would have otherwise been certain death before being edged aside by Colin so eager to see her. Then he had needed to attend to Kaliadra, so wiped out from the effort of suppressing Velentham and the strain of the life bond with Sanria. And now, here he was, dealing with the lifeless body of his cousin.
He didn't know what was going to happen. But to top everything off, Sanria was now carrying Velentham's child. Gilean speared the dirt with extra effort at the remembrance of this fact. Even with his cousin dead, his torment would remain in the form of a fully remembered Colin and his seed in Sanria's womb. All Gilean could do was continue to dig this grave and cling to the fact that Sanria was home. He hadn't lost her forever... at least he hoped he hadn't.
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