A Calling

The rest of the Keepers had long since gone their own ways. Families to reunite with, homesteads to tend to, their own  lives to live, away from the blood and toil of exploring the  realms.  Bosch himself had decided to rest his weary body as well, settling down to the comfort of a soft bed and warm fire, reading and studying the volumes of books and manuscripts that had accumulated over the years.

On his visits to the bustling cities he had heard many stories of new places and people that had been discovered in the Great Realms.  There were the lost ruins of Dlabraddath deep within  the Drannor forest, found by a group of treasure seekers, many of which did not make it out alive; seafarers reporting the emergence of mysterious islands in the far reaches of the Sea of Swords; nomadic merchants who came in contact with a group of isolated sylvans high in the treetops of Nordahaeril; and hushed whispers of an island believed to inhabited by lycanthropes. Where in the past such things may have stirred the inner  adventurer within, this time they had done little to motivate the weary wizard to leave the comforts of home.

But then one day in the din of a crowded pub in Waterdeep, he overheard a conversation, several actually, about a portal that had appeared in the skies, one which transported people away to crumbling ruins.  Ruins where a voice was heard by all who entered, where those familiar with the legacy of magic in the realms knew what the ruins represented.  The markings on the walls, the symbols etched in the masonwork, the writing on the crumbled archways.  These were the remains of the Netheril Empire.  And if the legends held true this these ruins would contain the secrets of the greatest mage in the spoken and written history of Faerun: Karsus.

Abraxus

There's no art of Abraxus.

Description

The woman is slender, almost skinny, wiry, her hair is neatly bound in little braids to the back of her head, with the occasional twig standing out clearly in the white abundance. Her eyes are the colour of liquid amber and glimmer with a fierce determination, set deep in high cheekbones and framed by snow white lashes. Her lips are not full, nor are they thin, Her mouth rarely smiling, when it does, it simply turns in the corners slightly and no more. She is clothed simply in brown leathers made from deer hide, covered in about a centuries worth of dust and debris, the womans feet are bare.

Roleplay Notes

September 2011