Sephirothian Empire

Faction name: Sephirothian Empire
Faction type: Faction
Status: Defunct
 
Former townships: Mahn-Tor


Once the ruling body over Mahn-Tor where Sephiroth made his home. This group of followers sought to bring Jenova back into being.

This faction can also be said to represent the entire Empire in its dealings with the rest of the Realms. Recently, the Empire of Sephiroth has made an alliance by force with the Vectorian Empire.

Once the Sephirothian Empire allied with Vector and during the grand opening of the great Titan Valley Gate, which shortened the traveling time to the Heifong Empire, the two empires banded together in an attack upon the TriPower Kingdom. Fortunately, it was thwarted.

Keepers of Antiquity

Faction name: Keepers of Antiquity
Faction type: Faction
Status: Defunct
 
Former townships: Myth Drannor


The Keepers of Antiquity were a loosely structured form of government currently in jurisdiction over the area in and around the Ruins of Myth Drannor. To them, Myth Drannor represented a worse case scenario of knowledge lost, and it was in their intent to keep history from repeating. With the everpresent danger of Ragnarok, this intent was further grounded in necessity. Their goals were simple: to preserve all forms of knowledge through the cataloging of antiquities, the charting of territories, and by recording the passage of events both social and historical. Citizens took an active role in the faction, through contributions to the knowledge base in any way they could provide. In return, they enjoyed a rich and prosperous citizenship under the strong and everpresent government structure of the Keepers of Antiquity. Though they did not maintain an open door policy on applying for citizenship, they did accept citizens through a mentorship process in which those interested became sponsored by a current citizen or member who would step up and speak on their behalf. Those genuinely interested in joining had to find a mentor first. Qualities they looked for in a citizen were those who felt strongly about their beliefs and were of a good and temperate nature. Prior knowledge about the realms or the desire to learn was an obvious prerequisite to citizenship.

As progress and advancement rapidly changed the Great Realms, the past was just as quickly forgotten. The Keepers of Antiquity were determined to preserve the history, and foundation these Realms were built upon. Much of the rich and deep history of the Realms had been lost and forgotten. Heroes passed on, civilizations were buried, and not even in passing were they whispered under a breath. They used their time and resources to locate, uncover, protect, and manage those parts of the Realms which had been lost: legends, manuscripts, artifacts, possibly even entire cities. Most of the information they found was shared with those who sought it. They were of neutral disposition and would share their findings freely. Their members came from all races, classes, and churches, as long as there was no evil intent, working a coordinated effort to find out as much of the past as possible. This would entail a lot of hard work, but they considered that once history was lost, it was lost forever.

Descent into Darkness

Faction name: Descent into Darkness
Faction type: Faction
Status: Defunct
 
Former townships: ?

These drow existed only to preserve their ancestry according to The Jihad.

Army of Darkness

Faction name: Army of Darkness
Faction type: Faction
Status: Defunct
 
Former townships:

The AoD despised all life.

X-Cops

Faction name: X-Cops
Faction type: Clan
Status: Defunct

Alignment:

The Zhentarim

Faction name: The Zhentarim
Faction type: Clan
Status: Defunct

Alignment: Neutral to evil

The Legion

Faction name: The Legion
Faction type: Clan
Status: Defunct

Alignment: Neutral good

The Legion was the front line army of the Tripower Kingdom. It was similar to the Magitek Army of Vector at the time. All races were present in the Legion, as long as they had sworn allegiance to the Tripower and Nisstyre. De facto, the Legion was the personal army of Nisstyre against Vector. With the Tripower faction having dwindled in importance, the personal legion of Nisstyre was the place where decision making for the Tripower actually took place. Eventually the relation between the personal legion and its king became severely strained and the entire legion was put to death. Igniting necessary reform within the Tripower.

The Illuminati

Faction name: The Illuminati
Faction type: Clan
Status: Defunct

Alignment: Neutral

Eclectic and ethereal, the members of the Illuminati awee a broadsweeping and diverse group. Swearing allegiance to no deity as a group, they prefered instead to let the individual be who or what they were. They were scholars and performers, fighters and mercenaries, spellcasters and elementalists, story-tellers and song singers. There was a niche in the Illuminati for any being who had something to share. Knowledge was something this group valued and each new inductee into the clan was brought in because they had shown a desire to learn and something to teach.

The Conclave

Faction name: The Conclave
Faction type: Clan
Status: Defunct

Alignment: Good

Shadow Thieves

Faction name: Shadow Thieves
Faction type: Clan
Status: Defunct

Alignment: Neutral

Considered to be neutral, they were a family of thieves and rogues who cared only for their own kind. Their ways were secretive and they served whomever hired them. 

They were a group of thieves, assassins, mercenaries, and spies formed long ago from the dead Westbridge guild known as "Nightshade". The Thieves lived in hiding, rejected by society, but never alone. They openly disregarded the laws and challenged the governments with ruthless abandon. They had been known to commonly attack officials and destroy government property. Unlike most groups, the Shadow Thieves were a family. Nothing being more important than their brethren. Everything was shared, and a thief was always ready and willing to die for brethren without hesitation

Seraphic Templars

Faction name: Seraphic Templars
Faction type: Clan
Status: Defunct

Alignment: Chaotic good

Seraphic Order

Faction name: Seraphic Order
Faction type: Clan
Status: Defunct

Alignment:

Parliament of Westbridge

Faction name: Parliament of Westbridge
Faction type: Clan
Status: Defunct

Alignment:

Order of Judgement

Faction name: Order of Judgement
Faction type: Clan
Status: Defunct

Alignment:

Magitek Army

Faction name: Magitek Army
Faction type: Clan
Status: Defunct

Alignment:

Knights of the Shield

Faction name: Knights of the Shield
Faction type: Clan
Status: Defunct

Alignment: ?


The Knights of the Shield was a loose network of nobles and merchants who shared information so that they could each exert influence in their chosen area of interest. The members of the order were for the most part entirely self-interested. They could use the information gained from the organization for the betterment of lives and livelihoods in many lands, but they chose instead to employ it in gaining political leverage and personal advantage.  

Crimson Guardians

Faction name: Crimson Guardians
Faction type: Clan
Status: Defunct

Alignment: Neutral good.


They were overall, a friendly group. They dedicated themselves to helping others when the need arose. They were the helpers of the realms.  A family of diverse people who prided themselves in being quick to lend a hand.

The Crimson Guardians, were a family of adventurers of diverse faiths and backgrounds. They stood unified by the common belief that in helping others all would benefit from a better world. They prided themselves on being a clan who were quick to give aid to those in need, be it the young, inexperienced adventurers or stalwart veterans alike. Unlike other clans, Guardians relied upon intellect, not brawn to fulfill their duties.
Helping those worthy was a must for their clan. They encouraged individuality and thought to be expressed by their fellows. Their family existed on reputation and goodwill, so they depended on every member to act accordingly with discretion - though they were not and would never be slaves to the whims of those who would abuse their goodwill. To be inducted into their family was not an easy task, but well worth the wait if one was truly noble, unselfish and filled with "Guardian Spirit". It was their deepest wish that should one choose to become a member that they would want to do so for life.

Enlightened Combine

Faction name: Enlightened Combine
Faction type: Clan
Status: Defunct

Alignment: Good

Elven Alliance

Faction name: Elven Alliance
Faction type: Clan
Status: Defunct

Alignment:

Dragon's Hoard PK

Faction name: Dragon's Hoard PK
Faction type: Clan
Status: Defunct

Alignment: Chaotic neutral

Dragon's Hoard Merchants

Faction name: Dragon's Hoard Merchants
Faction type: Clan
Status: Defunct

Alignment: Neutral

The Dragon's Hoard Merchants was a group of the most skilled and most elite merchants in all of the realms. They were experts on everything, dealing with the best of all equipment realm wide. If you needed a piece of equipment, they could almost always get it for you, or told you where or how to get it... for a price of course.

In their ranks they held some of the rarest and most powerful pieces of equipment imaginable. They were a very knowledgeable group of people. Most knew a great deal about the goings in the realms. Their god was Lord Nisstyre, the Head Merchant and God of Nightmares. They  followed in his footsteps and teachings. 

Deil

Faction name: Deil
Faction type: Clan
Status: Defunct

Alignment:

Church of Strife

Faction name: Church of Strife
Faction type: Clan
Status: Defunct

Alignment: Chaotic evil

Worshipping Cyric, the God of Strife, Death and Murder - also called, 'The Dark Sun' - Cyricists have read 'The Cyrinshad'. This unholy book forced all who read it, to believe that Cyric was the center of the universe, and imbued them with a ferocious desire to destroy all heretics and unbelievers.

Cyric's faith was one of control by any means necessary. Force and deception were used in equal measure to spread his word. He was highly venerated by those of black hearts and evil deeds, from petty murderers to evil rulers of empires. They were cut-throat and cruel, and devout to their god to a point of madness in some cases.

Church of Nightmares

Faction name: Church of Nightmares
Faction type: Clan
Status: Defunct

Alignment: Neutral to evil

A once mighty clan, The Dragon's Hoard, was top of all other guilds in the realms, but as time passed and the world changed, so did this clan. It lost its members to other large clans such as the Church of Strife, and the Church of Destruction. The Dragon's Hoard saw that the days of being a merchant clan were over. Murder, stealing and other activities were the only thing people related with.

Seeking help, they prayed to their captain, who was the god of Nightmares, running as the mortal president of the government "The TriPower State". Nisstyre, god of Nightmares heard their cries and appeared before them. They pleaded with him and told him how the clan had crumbled. Nisstyre agreed, and he began to think. His thoughts were of his godhood: how he did not live like a god, but as a mortal. How sometimes mortals got confused at his own mortal role. Nisstyre, sitting in his office in the TriPower Headquaters began to think, and finally walked out of the tower, never returning to his job. His son took his place under the title of "Vice President".

Within the TriPower capital of Torregiano, a dark church was formed: The church of nightmares, Mercenaries of the Dragon's Hoard, followers of nightmares, and Nisstyre, the church of nightmares was a clan of killers, stealers, and people who looked for any money. They only kept true bonds with other clans that only their lord told them. They only excepted the best people from all trades.

Church of Mysteries

Faction name: Church of Mysteries a.k.a. Church of Mystra
Faction type: Clan
Status: Defunct

Alignment: Neutral



The Church of Mystra was a neutral church which allowed all alignments into her fold. Guardians of magic and mysteries, they served the plane of Aber-Toril as teachers and counselors between states and countries.

Choice decision, and knowledge, leavened with a healthy dose of good for most individuals were the hallmark of Mystra's faith — though there were many of those who leaned to the darker or neutral sides of magic.

Magic is great power and with great power comes great responsibility. They treated magic not for the power it could wield but as a true art, greater and more beautiful than any other. They strove to use it efficiently and eschew carelessness and recklessness as it would lead to catastrophe.
.
They, the Mystran clergy, worked hard to preserve all magical lore and sometimes in order to keep them safe, they hid them in secret libraries, private safeholds, and well guarded research laboratories so that magic could flourish eternally throughout Faerun.

They also sought beings skilled in the magical art, to keep watch of identities, powers, and behavior of individuals likely to become magic-users of great importance. Not everyone could find old magic of note, but all of Mystra's clergy were taught to devise their own magic so that magic would always be strong and hardy. They were the devotees of mysteries and were constantly enshrouded by it's mist.

How did one join the Church? One should sooner ask How to touch the universe. For one does not. Fate itself drew the mysteries to those who were interested.Mystra herself directed her clergy to those she selected - and she was always watching.

Over time, the existing members of the Church had noticed a pattern to her actions. She seemed to favor those whose character stood out uniquely - unswayed by their capacity for violence. There was no need to look for her. For Mystra alone would invite you when the time came.

Church of Justice

Faction name: Church of Justice
Faction type: Clan
Status: Defunct

Alignment: True neutral

The Church of Justice was a neutral clan and 'Justice' was all through the eye of the beholder. Each member delivered justice as how they perceived it and how they saw fit. Both good and evil were helped by the church, despite officers of justice (OOJ) patrolling the streets of Westbridge and Zozo. Eventually the interest in the Church declined and the number of officers dwindled until eventually the Church ceased to be.