Podrikev

The Podrikev were originally a non-sentient mechanized creation of dwarven miners. Meant to help expedite the minerals of Moria these machines were became worthless and were abandoned when the mines lost all value. Although left to rot for the centuries, the dwarven miners had implanted in each machine the brain and spinal column of a domesticated kobold so as to make them controllable. Many of the Podrikev retained the beasts' instinct of survival and attempted to explore beyond the mines in search of continued existence. In time, their intelligence evolved and adapted itself to the surrounding environments. The Podrikev are very large, very bulky, mechanical beasts that are fashioned from plates of steel, bronze, iron, and granite. All Podrikev run on a system of pullies, levers, grinders, chains, and other contraptions including dry batteries and a fuel converter for changing food into energy. All of the Podrikev walk with an audible clank and expell a nauseating exhaust. They are hardy and when well-oiled become formidable opponents in battle. Podrikev have the affect of sight of invisible, hidden and are able to see creatures in the dark. Magic, Cold or Poison does not affect them but and sometimes Disease and fire. They are though affected by water and wood. These fine creatures make a good warrior.

Satyrs

Also called fauns, satyrs are a pleasure loving race of half-human, half-goat creatures. They symbolize nature's carefree ways. Satyrs have the torso, head, and arms of a man, and the hind legs of a goat. The human head is surmounted by two sharp horns that poke through the satyr's coarse, curly hair. The skin of the upper body ranges from tan to light brown, with rare individuals (1%) with red skin. A satyr's hair is medium reddish, or dark brown. The horns and hooves are black. Satyrs living near centaurs are likely to be friendly with them.

Kenku

Kenku are bipedal, humanoid birds that use their powers to annoy and convience the humand and demihuman races. The typical kenku resembles a humanoid hawk wearing human clothing. Kenku have both arms and wings. The wings are usually folded across the back and may be mistaken at a distance for a very large backpack. Height ranges from 5 to 7 feet. The feathers are predominantly brown with white underfeathers and face markings. The eyes are a brilliant yellow.

Gnomes

Gnomes are to dwarves what pixies are to elves. That is to say, they are smaller, smarter, less-strong cousins. Where dwarves are known for their mental dullness but great wisdom, gnomes are known for quick minds and a very analytical nature. They are nowhere near as strong or hearty as dwarves are, but are much the same, being creatures of earth who can't swim (and thus drown easily like dwarves) and have eyes attuned to seeing in the dark. Where a dwarf would see a mine shaft and it's glittering jewels, though, a gnome notices the girders and struts and supports within the mine and contemplates ways to make them better. Gnomes love technology, metallurgy, and any other form of science. This makes them natural mages, possessing mental powers that rival elves. They are not, however, a stealthy race like elves, goblins, or halflings. They are engineers, architects, artisans, and sometimes workers of great magicks.

Goblins

Goblins are almost universally shunned because they are almost all natural criminals, cutthroats, and killers. Every crime boss or thief master is a goblin, with very few exceptions. They are extremely thrifty, known to argue over a single silver piece, and will drop water in the desert before dropping money. Goblins have diabolical minds, and few torture devices can be named which a goblin did not think up. They are extremely smart and also have a knack for survival. Stealth comes naturally to them, and their dusky grey to green, sometimes even blue or black, skin tones make them hard to spot at night. Goblins are not really warlike, and don't really appreciate overt combat. It's not their style. A goblin would much rather satisfy its sadistic needs through thievery or betrayal than through honorable combat.

Halflings

Halflings are a quiet folk who like to keep to themselves, and are not often seen filling the role of an adventurer. They would much rather sit complacently by a fireplace enjoying a good book, good drink, and good conversation. They are, however, very adept thieves, and have the mental capabilities to be quite powerful mages. They are about half as tall as the average human, thus the name halfling. Because of this small size and the fact that most devices are built to human proportions, halflings are masters at lockpicking, disarming traps, and jewel craft. They also have very easy access to pockets, and there is no door a halfling can not open and slip through with the utmost of silence.

Pixies

Pixies are very much like the elves...and share with them a vulnerability to iron weapons. They also share the nature-loving attitude and peaceful demeanor, but beyond this pixies reach an extreme. They are extremely magical creatures which, unlike elves, fly everywhere they go. Their wings are fairly redundant, as they don't really use them to fly. It's the sheer magical nature of a pixie that gives it it's special qualities. They are a race of very small size, and because of their inquisitive nature and mental power, tend also to be tinkerers and sometimes pranksters. While a pixie may be thousands of years old, almost all of them act like human children...