- Morus Lo Siew, son of a Kara-Turan merchant, using the annals of Nisstyre's journeys discovers the Great Nexus and is one of the first to enter into the New World.
- Morus Lo Siew in battle with newly established Cyricists loses his eyes to a spell gone awry, with his eventual defeat to the army of Cyricist he hides in an great tree outside of Westbridge.
- As thirty days pass inside the tree, Morus is visited by the goddess Mystra. The lady of all mysteries grants him the 'sight' and he is able to see as he use to, but without his eyes. At this time Mystra also grants him the mantle of the Magister and the title of her Prophet.
- Morus Lo Siew establishes the Cult of Mysteries, becoming one of the first three faiths of the New World. The others being the The Church of Strife and the Church of Celestia.
- Morus Lo Siew joins the peaceful Guardians in hopes that the realms will follow the ways of pacifism, his dreams soon fade away.
- Morus Lo Siew becomes one of the founding fathers of the Harpers, his magic designing the old clan hall. Some remnants of the old clan hall can still be seen.
- Morus Lo Siew in a fit of madness, spurred by the Cyrinshad commits suicide rather than following Cyric.
- The mantle of Magister and Prophet are lost to the Cult of Mysteries.
- Onovae La'Nael, the student of Morus Lo Siew, takes over the Cult of Mysteries.
- Onovae La'Nael dies at the age of 150 after serving the parliament of Westbridge and the Cult and at his funeral the goddess of Mysteries finally appeared to the entire realms.
- Mystra, the Mother Magi, creates the Church of Mysteries. Pax Faerunis is created.
- Mystra institutes the Tribunal.
- Mystra institutes the Knights of the Mystic Fire, the Priesthood, and the Lords and Ladies of Mystery.
- Mystra lays the mantle of the Magister on William, former Highpriest of Mysteries.
- William retires and the mantle of the Magister is lost once more. The Harpers, Church of Celestia, and Church of Mysteries are all that is left of the Pax Faerunis.
- The states of Tripower and Vector war, the Church of Mysteries takes in the wounded and makes pleas for peace.
- The Church of Mysteries after seeing the destruction of Espers in the hands of Vector, join the Tripower in fighting the empire.
- With the beginning of the prophecies, Mystra is forced to leave the realms to protect it against 'outside' forces. These forces are still unknown to mortal men.
- With Mystra's departure the Church of Mysteries lay in the hands of Epsilon, keeper of the Weave.
- The Church of Mysteries soon become stagnant and all forms of rank are soon discarded, membership falls.
- Mystra returns to the realms after transferring the babe of Elaine into her own avatar. The babe is safe from the powers of Cyric.
- The Church of Mysteries begins to return to former glory.
- All ranks are reinstated.
- The Mystrans, Grandal, Laisha, Krogenar, and Shara discover the first clues of The Hemelia Virus.
- Mystra's Power alters the Forest of Mysteries, home of the Mystrans.
- Chultan Fire Ants, Triceratops and other strange new animals wander the Forest...
- Three Charities Quest created. (say 'quest me' at the Librarian.)
- Krogenar named 'Lord General.'
- Danthor named 'Father Magi'.
- Grognard (former member of the Dragon Hoard) loses his undead status, and, under the tutelage of Laisha and Shara, begins his life anew as a Lay Mystran.
- Khalan (leader of Church of Justice) is angered by the Church of Mysteries' inclusion of Grognard - The Tyrrans are at war with the DHPK.
- At a meeting to re-affirm our loyalty to Khalan and his Church, Laisha and Shara watch in horror as Grognard attacks Khalan within his own Church, at the alleged urgings of Nisstyre himself.
- A major battle is fought between the DHPK and Church of Mysteries and the Church of Justice within the forest of Mysteries. It showed Gragnard's true betrayal to the Mystrans.
- The allegiance with the Church of Justice ends.
- Grognard is expelled from the Forest of Mysteries by Mystra and the CoM's leaders. He is reviled by Mystra, and told he must repent by stripping himself of all belongings, and begging forgiveness from all out allies.
- Grognard leaves the DHPK, and becomes a Loner.
- Khalan is ambushed by a group of Strifers. Laisha throws herself into the battle, saving him - but is mortally wounded.
- Khalan reinstates our allegiance with the Church of Justice, and praises Laisha as an example for both Churches.
- Grognard joins the Church, and replaces Krogenar as 'Lord General' Later, he leaves the Church.
- Krogenar founds 'The Order of The Shooting Star' - for striders and rangers only. He is named 'Strider Supreme' as the leader of the new order.
- Krogenar is made a member of the Tribunal, the first ever non-mage to hold the position.
- Azuth returns as a guide for the Church in Mystra's absence.
- Krogenar is removed as a Tribunal member, and decides to leave The Church of Mysteries. For his own safety, and that of the Church, his memories of his life as a Mystran are magically removed, and he is left to wander The Realms as he did before entering the Church.
- Laisha Goldfeather descends into the Underdark, and is not seen since.
- Simbul, Witch Queen of Aglarond, becomes a member of The Tribunal.
Showing posts with label Church of Mystra. Show all posts
Showing posts with label Church of Mystra. Show all posts
History of the Church of Mysteries (Church of Mystra)
As written down in the annals of history by Krogenar.
Labels:
Church of Mysteries,
Church of Mystra
Church of Mysteries
Faction name: Church of Mysteries a.k.a. Church of Mystra
Faction type: Clan
Status: Defunct
Alignment: Neutral
The Church of Mystra was a neutral church which allowed all alignments into her fold. Guardians of magic and mysteries, they served the plane of Aber-Toril as teachers and counselors between states and countries.
Choice decision, and knowledge, leavened with a healthy dose of good for most individuals were the hallmark of Mystra's faith — though there were many of those who leaned to the darker or neutral sides of magic.
Magic is great power and with great power comes great responsibility. They treated magic not for the power it could wield but as a true art, greater and more beautiful than any other. They strove to use it efficiently and eschew carelessness and recklessness as it would lead to catastrophe.
.
They, the Mystran clergy, worked hard to preserve all magical lore and sometimes in order to keep them safe, they hid them in secret libraries, private safeholds, and well guarded research laboratories so that magic could flourish eternally throughout Faerun.
They also sought beings skilled in the magical art, to keep watch of identities, powers, and behavior of individuals likely to become magic-users of great importance. Not everyone could find old magic of note, but all of Mystra's clergy were taught to devise their own magic so that magic would always be strong and hardy. They were the devotees of mysteries and were constantly enshrouded by it's mist.
How did one join the Church? One should sooner ask How to touch the universe. For one does not. Fate itself drew the mysteries to those who were interested.Mystra herself directed her clergy to those she selected - and she was always watching.
Over time, the existing members of the Church had noticed a pattern to her actions. She seemed to favor those whose character stood out uniquely - unswayed by their capacity for violence. There was no need to look for her. For Mystra alone would invite you when the time came.
Faction type: Clan
Status: Defunct
Alignment: Neutral
The Church of Mystra was a neutral church which allowed all alignments into her fold. Guardians of magic and mysteries, they served the plane of Aber-Toril as teachers and counselors between states and countries.
Choice decision, and knowledge, leavened with a healthy dose of good for most individuals were the hallmark of Mystra's faith — though there were many of those who leaned to the darker or neutral sides of magic.
Magic is great power and with great power comes great responsibility. They treated magic not for the power it could wield but as a true art, greater and more beautiful than any other. They strove to use it efficiently and eschew carelessness and recklessness as it would lead to catastrophe.
.
They, the Mystran clergy, worked hard to preserve all magical lore and sometimes in order to keep them safe, they hid them in secret libraries, private safeholds, and well guarded research laboratories so that magic could flourish eternally throughout Faerun.
They also sought beings skilled in the magical art, to keep watch of identities, powers, and behavior of individuals likely to become magic-users of great importance. Not everyone could find old magic of note, but all of Mystra's clergy were taught to devise their own magic so that magic would always be strong and hardy. They were the devotees of mysteries and were constantly enshrouded by it's mist.
How did one join the Church? One should sooner ask How to touch the universe. For one does not. Fate itself drew the mysteries to those who were interested.Mystra herself directed her clergy to those she selected - and she was always watching.
Over time, the existing members of the Church had noticed a pattern to her actions. She seemed to favor those whose character stood out uniquely - unswayed by their capacity for violence. There was no need to look for her. For Mystra alone would invite you when the time came.
Labels:
Church of Mysteries,
Church of Mystra
Pax Faerunis
Faction name: Pax Faerunis
Faction type: Faction
Status: Defunct
Former townships: Westbridge
Alignment: Neutral Good
The Pax Faerunis ('The Peace of Faerun') started as an alliance between the Church of Celestia, The Harpers, and the Church of Mysteries. This ancient pact eventually included the Church of Justice and, eventually, the Seraphic Templars as well. They governed over Westbridge after winning the election by a landslide. In addition to actively working to keep Westbridge free from evil, The Pax Faerunis had also set its sights on The Rok, the meteor which threatened to strike. Their purpose was to bring peace and freedom to whatever lands they controlled. Assorted members of four clans came together to use their unique talents to combat whatever force threatened peaceful people.
The Church of Mysteries worshiped Mystra, Goddess of Magic - seeking out new and old magic alike, protecting and preserving it. The Church of Celestia were peace-loving worshippers if Celestia, looking out into the Heavens for inspiration. The Church of Justice - worshippers of Tyr, The Even Handed - meted out impartial justice. And finally, The Harpers, always moved behind the scenes, to maintain the balance of power in the Realms.
As The Rok - that Bringer of Death to All - came ever closer, members of these organizations made their longstanding alliance into a political entity - no longer neutral, not longer pacifist.
The Mystrans opened their secret libraries and magical storehouses to their allies by preparing 'The Archive' - the largest collection of magical knowledge the Realms had seen.
The Celestians, once content to gaze at the stars, turned their eyes to The Rok, flaming over the Realms - promising destruction. With the help of the other allies, they were contructing 'The Celestial Focus' - a telescope that would peer into the heart of The Rok itself.
The Tyrrans had contributed their administrative, and governing skills, to help the Mystrans and Celestians raise the funds necessary to complete their tasks. Their honor, and fairness kept their city politically stable, and kept hope alive that a solution will be found. All citizens could look upon their 'Temple of The High Court' and knew that they were ruled justly.
And finally, The Harpers sent their agents out into the Realms, infiltrating the other governments and factions of the land - watching, waiting - sending much needed information back to their home city.
Faction type: Faction
Status: Defunct
Former townships: Westbridge
Alignment: Neutral Good
The Pax Faerunis ('The Peace of Faerun') started as an alliance between the Church of Celestia, The Harpers, and the Church of Mysteries. This ancient pact eventually included the Church of Justice and, eventually, the Seraphic Templars as well. They governed over Westbridge after winning the election by a landslide. In addition to actively working to keep Westbridge free from evil, The Pax Faerunis had also set its sights on The Rok, the meteor which threatened to strike. Their purpose was to bring peace and freedom to whatever lands they controlled. Assorted members of four clans came together to use their unique talents to combat whatever force threatened peaceful people.
The Church of Mysteries worshiped Mystra, Goddess of Magic - seeking out new and old magic alike, protecting and preserving it. The Church of Celestia were peace-loving worshippers if Celestia, looking out into the Heavens for inspiration. The Church of Justice - worshippers of Tyr, The Even Handed - meted out impartial justice. And finally, The Harpers, always moved behind the scenes, to maintain the balance of power in the Realms.
As The Rok - that Bringer of Death to All - came ever closer, members of these organizations made their longstanding alliance into a political entity - no longer neutral, not longer pacifist.
The Mystrans opened their secret libraries and magical storehouses to their allies by preparing 'The Archive' - the largest collection of magical knowledge the Realms had seen.
The Celestians, once content to gaze at the stars, turned their eyes to The Rok, flaming over the Realms - promising destruction. With the help of the other allies, they were contructing 'The Celestial Focus' - a telescope that would peer into the heart of The Rok itself.
The Tyrrans had contributed their administrative, and governing skills, to help the Mystrans and Celestians raise the funds necessary to complete their tasks. Their honor, and fairness kept their city politically stable, and kept hope alive that a solution will be found. All citizens could look upon their 'Temple of The High Court' and knew that they were ruled justly.
And finally, The Harpers sent their agents out into the Realms, infiltrating the other governments and factions of the land - watching, waiting - sending much needed information back to their home city.
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