Showing posts with label Airships. Show all posts
Showing posts with label Airships. Show all posts

The Jihad Faction Airships

The Jenovese explored different forms of ammunition and other technology. Thus The Jihad's highest form of hull armour was still wood.

The Jihad Prophecy
The Jihad Prophecy was designed to be a battle ship in preparation for war.  With the advent of this ship, the Jenovese had begun experimentation with lining their hulls with Black Makou.

The Jihad Absolution
The Absolution was designed as a small, maneuverable warship.  It packed heavy firepower and machinery
into a small, graceful frame. This ship was also used to accompany patrol ships during wartime.

The Jihad Stingray
This ship was designed to be a scout ship. Highly maneuverable, in combat, the Stingray was best used for a quick attack and an equally quick escape.

The Jihad Raptor
Designed for short distance escort and Air Patrol.

The Jihad Behemoth
The Behemoth was designed to serve as a massive cargo ship. Due to its large size, it was not very agile,
and was thus almost always escorted. This was the most commonly used vessel by serious Jenovese merchants.

The Jihad Razor
The Jihad Razor was designed for Air Patrol and combat. Highly maneuverable, this ship and its counterpart, the Jihad Raptor, are the most commonly used by the Jenovese.

The Jihad Rebirth
The Jihad Rebirth was designed to be a large cargo ship capable of defending itself should its escort be defeated or elsewhere. This model of cargo ship was only used by the Jenovese military for for very important cargo, and was never without an escort of at least two or three Jihad Raptors or Razors.

Other airships:

The Jihad Apprentice
The Jihad Araneae
The Jihad Flash Fire
The Jihad Hammerhead
The Jihad Locust
The Jihad Phoenix
The Jihad Wolverine

Flame Air Ordinance

FLAME Air Ordinance (FAO) was an airship organization of FLAME. Its purpose was to assist the FLAME faction - to which the fleet belonged-  in its actions, such as building of the city, transport services etc, if necessary even defensive military actions.

Ranks
  • Leader: leaders of FAO
  • Captain: ship captains and main owners, one per ship, purchaser
  • Officers: captain assigned commanders, may be more than one per ship
  • Gunner: captain assigned gun/weaponry operators
  • Mechanic: captain/officer assigned system technicians

Rules and regulations

Basic attack rule
They did not attack other ships. Airship combat was permitted under the following circuimstances: training (agreed by both sides), being attacked by another ship (self-defence) and airship challenges (being challenged by another captain to a battle, agreed by both sides). Being a military force was not their primary goal.

Crew and members rule
The crew of each ship was to be picked by the captain of the vessel. As of that moment the captain was responsible for the crew (when it was onboard), its actions, safety etc. Once a captain had recruited a person, the leader had to be notified either by note or other means. Respect to all other FAO members and everyone else was required. As was the necessity to be polite. Obeying the captain's or officer's orders was considered a key issue, as was common sense.

Chain of command rule (descending order)
FLAME leadership > FAO leaders > captains > officers > gunners, > mechanics.

Ships of the FAO
  • Spark of Fire: Starlight (captain)
  • The Starblazer: Kronos (captain), Andrea (gunner), Arith (gunner), Stix (gunner)
  • Insatiable Inferno: Kossuth
  • Eternal Phoenix: Caroline and Nightfire

Airships - A technological explanation

Airships are sometimes confused with spaceships, or seen as something of high technology. Airships are in fact not advanced technology. There is no harnessed electricity in the Great Realms, nor are there devices like hydraulics. Airship technology would resemble something from the 19th Century.

At the heart of an airship are the engines. Makou Combustion Engines resemble an earthly diesel engine, a device made of iron with pistons inside that drive a crank shaft which powers the vehicle. The engine works on the same idea of a diesel engine which is compression. Fuel is placed inside the piston chamber and compressed. The air and fuel combination heats up under compression and explodes, driving the piston. Once the engine is started, it will run under its own energy and compression. These engines are started through a series of pulleys, cables, springs and weights. Original airships involve a key and lever system. A lever is pulled several times which tightens up several springs and raises several weights. The key is placed in what is known as the ignition, which in fact is nothing more than a secure triggering system. The key is turned which releases the tension of the springs and weights, which drives a series of gears and cables that turn the makou engines over. A newer system found on most modern airships involve only the key. The springs and weights for startup are drawn into position with a secondary system of springs and weights when the ignition key is turned to off. The off position includes another trigger which cuts the fuel to the engines, thus turning them off.

Airships have undergone several transformations in the devices used to levitate and float these ships. The original airships use a large blimp device which is filled with Makou Gas #2. These blimps were built half metal and half canvas and was connected with the main airship. Shafts and gears ran into the blimp allowing engine propellers to be placed on the blimp itself, along with rudder systems. Battle Cruisers and War Cruiser Class Airships utilize this type of system. Flotation and levitation for any airship is a balancing act. It is said a perfectly floated airship can be lifted off the ground by a single dwarf. Cargo Airships on the other hand are floated. So without cargo, they would float away.

'Second Generation' airships as they are called use a totally different floatation system, such as the Highwind Class airships. These airships use a series of pipes and chambers built within their hull to float and levitate the airship. Without the blimp flotation device these airships prove to be much faster and have evolved into another class known as the 'Single Seaters'.

Not all races embraced Makou Technology in the belief that by using the lifestream as an energy source, they were possibly killing the planet. Such claims were mostly heard from the Blue Haven Kingdom, a government of the elven kind. The Stormchaser Class airships were designed using a more natural form of Makou, the crystalized Materia created by the lifestream. Stormchaser airships use materia for floatation and typically use natural or magical means to move, such as sails or magical spells. Ironically these airships were not possible until the creation of Makou Technology, as large quantities of materia was not common in nature, but form rapidly within the Makou Reactors.

A history on airships

Until recent times, Airships were a rare creation in Toril. Legend and lore of the Faerunian Continent speak of enchanted flying vessels built by the elves, or the flying machines of the dwarven kind. Several attempts would be made on the Great Realms Continent, especially by the Vectorian Kingdom in the 8th century. Inventors of steam technology and the steam engine, they attempted to make a flying vessel out of a watership (which were now using the steam engines to sail), and using a blimp filled with the rare gas helium to levitate it. This attempt was declared a failure due to the rarity of helium and weight of the steam engine system. The weight of the boilers, water and coal fuel causted the ship to be too heavy to be lifted by the helium. An airship would not be attempted again until the 12th century.

Makou Technology is the process of creating a burnable gas using the planet's lifestream, a liquid energy that flows deep within the planet. Sid Deadwillow of the Tripower Kingdom discovered that a burnable gas could be created when the liquid of the lifestream was compressed with steam, and various forms of this fuel could be created. Most common is Makou Gas used in such applications as street lamps and housing lighting. The invention of the airship would be made possible by two other forms of Makou Gas and one vital creation, the Makou Combustion Engine.

Makou Gas #2 is a lighter than air gas, which unlike the two other forms of Makou Gas is not combustable. Makou Gas #3 better known as Makou Fuel is a sludge like liquid form of regular Makou Gas (Makou Gas #1), and is used with the Makou Combustion Engine. These engines are much smaller than the Vectorian Steam Engines and produce more power. Together with the now readily available lighter-than-air Makou Gas made airships possible.

The Tripower Company is a business with no official ties with the Tripower Kingdom Government. Created by Sid Deadwillow in 1254 as a corperation, it bares the Tripower name due to its three business owners (who also happen to be the founders of the Government). The Tripower Company would regulate and maintain the Makou Reactors and sale of Makou Gas, while also creating inventions which used the technology. Its first item for sale was the Makou Airship. They would utlize and use a new industrial technique known as mass production to create these airships. This onslaught of airships would cause a major shift in the Realmism Stock Markets and Corperations as airships were faster than the commonly used Locomotives and Waterships, demand for these ships would climb, and the continent itself would change.

Airships are an everyday sight in the Great Realms and with the public sale of Makou Technology, various classes and types can be found in the air. The continent is no longer as large as it once had been, a trip from Westbridge to Figaro once took months of travel was now reduced to a seven day flight. And this was only good for a continent built on centuries of business and trade.

Airship Ports

Eastern Great Realms
  • Port Torregiano, located in the city of Torregiano.
    Port Torregiano is one of the more famous locations for airships, built in the Tripower's capital city of Torregiano, this is the home of airships. The massive port was built in the northwest part of the city, and contains all the facilities an airship pilot needs.  The port supports construction, repairs, weapons, ammo, locksmiths, temporary parking and long term parking, private hangars and much more. The port is regulated by the Tripower Empire, and owned by the Judge Corperation.
  • Port Vector, located in the city of Vector
    Port Vector is not a public facility, owned, ran and guarded by the Vectorian Nation, they attempted to make a port the size of the Tripower's, but failed. The port supports construction, weapons and ammo, but they could not afford anything else.
  • Airship Park, located in the city of Westbridge
    Airship Park is located in Westbridge along the Westbridge River in the heart of the city. This is not really a port, but more of a fueling station and parking zone for city residence. Phil's Bar is a popular hang out for pilots fueling their ships.

Central Great Realms
  • Port Heifong III, located in the City of Heifong, section III
    Heifong is a massive city located in the center of the continent. It is home to five pirate guilds, who took five smaller cities and expanded them during the Airship Boom. The guilds split them into five sections. The Heifong III Faction rules over the Eastern Port, entrance from airships traveling from the eastern side of the Great Realms. Their port is located in the southern end of the city, and has construction and some facilities. Airships are allowed to travel the streets, and the city is equiped for airships. Heifong is also home of the black market.

  • Port Heifong I, located in the city of Heifong, section I
    Located on the western side of the city is Heifong I, the gateway and stopping area for all airships traveling from the western side of the Great Realms. Their facilities match Heifong III.  (Nothing else planned at this time).

Western Great Realms
  • Port Figaro, located in the city of Figaro
    Figaro is the largest city in the world, Torregiano coming in second. The city is located on the western coast past the worlds largest desert. The city is massive, made up of highways setup totally for airship travel. This is the home for the western world's trade. Their port boasts everything the Tripower's port has.

Airships

Airships were the combined creation of the Nytek Corperation and the Makou Technology Group, two front businesses of the Tripower Empire.  The year was 1253 (Currently 1269 or real life 2002) when airships were introduced to the world.  Before then, travel across the Great Realms was rough and long, since most nations stood far apart.  But the airship allowed people to move faster and make shorter journeys to foreign lands.  The trade businesses soaked this up, and in 3 short years, almost all major trading businesses owned a fleet. The Trade World boomed, and the Tripower became the Number 1 traders in the world, a title that was held by the Vectorian Nation until 1256.

The world of the air soon formed different groups, which was classified by the empires in record books.  The massive increase of airship popularity was known as "The Airship Boom".

Traders
Airships and crews who flew cargo around the world to different couriers and trade posts.  Their airships are slow and bulky, weighted down by cargo and big to hold more cargo.

Private
Privatly owned airships usually owned by the rich, until the Tripower started to produce the single seater airships. These airships ranged from medium to large, and were the more faster airships in the sky. Varies owners from private businesses, clans and empires.

Authority
The law enforcement of the skies. Most empires started some type of law enforcement agency for their skies during the airship boom. These ships were fast and heavily armed, equiped with air sirens to pull
other ships over for certain law breakage.  Their main goal was to keep the pirates away from the traders.

Pirates
Like the earlier "pirates" of the olden day, who sailed the seas attacking trade ships, a semi-different group of pirates appeared. Mostly made up of wizards, thieves and mercenaries, the pirates took to the sky attacking trade ships to steal the cargo, and sell on the black market. They formed guilds, who in turn formed smaller groups, and setup terroritories. Their ships are fast and armed. Their natural enemy, the Authority.

Outlaws
An outlaw, who is a person who follows their own laws and rules also took airships into the skies, mainly to travel between empires.  Their ships varied in size, speed and weapons, mainly pre-owned airships purchased cheaper than new.  Most purchased whatever they could find.  An enemy to both pirates and authority ships.

These are the five groups classified by the empires of the world, of those who fly in the air with airships.