The Black Lord, The Black Hand, the Lord of Darkness
Bane, the Lord of Darkness, has conquered death itself, returning to the world to give dark inspiration to a thousand intrigues, to foment fear and hatred in civilized lands, and to reassure the common mortal that tyranny, through it may suffer occasional defeat, will never die. Though Bane transcended mortality centuries ago, his primary goal remains notably human -- he seeks nothing short of the total domination of Faerun. When his servants sit upon the throne of every land, when commoners serve their masters in fear for their very lives, and when altruism and hope have been erased from the world, only then will Bane rest. Until that dark day, however, the Black Hand has eternity to hatch demented plots and vile intrigues.
Bane has a small, but loyal following in the Great Realms, spurred by his appearance some years ago. Followers of Bane hold very few formal religious rituals; prayers for spells at midnight and perhaps on the eve of a major battle. Worshipers revel in offering sacrifices to the Black Lord, often of intelligent or innocent beings, usually upon an altar of black basalt or obsidian. They open worship Bane, and use fear and coercion to demand respect. The recent disappearance of this diety from the Great Realms has not had much of an impact on his religion thus far.
Showing posts with label Charbios. Show all posts
Showing posts with label Charbios. Show all posts
Character Biography - Mystra
Mystra is the goddess of magic, which makes her one of the most powerful deities in the Realms. Known also as the lady of Mysteries, she is said to have tought the first spellcaster of the realms, and to have enabled many of the races to use magic. During the Time of Troubles Mystra was destroyed and recreated as a mortal names Midnight who took the mantle of goddesshood and the goddess's portfolio. At this time Mystra's stated alignment shifted from Lawful neutral, maintaining the balance towards the udes and purpose of magic. She retains her home among the clockwork plans of Nirvana, though whether she will leave for a more goodly plane of find her own attitudes changed to reflect her duties remains to be seen. She is aided in her work by Azuth, the god of wizards. Mystra's symbol was a blue-white star before the coming of the Avatars, and now is a circle of starts in a ring, with a red mist rising towards the center. Both symbols are still in use. Unlike Cyric, Mystra seems to be playing a long term game, for while she is as new a power as he, she has taken all the trapping of her predecessor to keep the peace with her worshippers. Before the time of Trouble, Mystra was portayed only as a prismatic will-o-the-wisp,capable of using any spell known in the realms. Since then, her portrayal has been of her human form with radian skin.
Character biography - Sune Firehair
Sune Firehair is the goddess of beauty,love, and passion. She is said to be the fairest of the gods, and when she represented, she is shown as the most beautful woman in the Realms, with sweeping, radiant red hair and incredible charms. Her symbol is her face that of the flame haired maiden.
Sune is of chaotic and good alignment, and dwells in the plance of Arvandor, home of the Elven Pantheon. She is said to share the waters of her sacread pool, the evergold, with the elven goddess Hanali Celanil, and a friendly rivalry exists between the two over the innate superioruty of elven versus him beauty.
Sune is of chaotic and good alignment, and dwells in the plance of Arvandor, home of the Elven Pantheon. She is said to share the waters of her sacread pool, the evergold, with the elven goddess Hanali Celanil, and a friendly rivalry exists between the two over the innate superioruty of elven versus him beauty.
Character Biography - Tyr
Tyr Grimjaws, Tyr the Evenhanded, Wounded Tyr, the Maimed God, and blind, Blind Tyr. All these names represent the nature of the realms god of justice. He is a latecomer among the deitied, appearing not less than a millennium ago. Yet depite his late start, he has become a powerful and respected diety within the Realms.
Tyr appears as a noble warrior missing his right hand, lost in proving his resilience and strength of spirit. In the recent years, he has been shown blinded as well, a fatality of the Time of Troubles and the avatars.
He is the only one of the greater powers to be lawful good alignment, and is said to make his home in the lower slopes of the great mountain that is the Seven Heavens.
Tyr's symbol is the scale resting upon a warhammer, and shows his nature: Justice through the strenghth to enforce that justice. Tyr is served by the demigod Torm.
Tyr appears as a noble warrior missing his right hand, lost in proving his resilience and strength of spirit. In the recent years, he has been shown blinded as well, a fatality of the Time of Troubles and the avatars.
He is the only one of the greater powers to be lawful good alignment, and is said to make his home in the lower slopes of the great mountain that is the Seven Heavens.
Tyr's symbol is the scale resting upon a warhammer, and shows his nature: Justice through the strenghth to enforce that justice. Tyr is served by the demigod Torm.
Character Biography - Talos
Talos is the destructive force of nature. He is the God of storms, forest fires, earthquakes, tornadoes, hurricanes, and general destruction. He attracts the destroyer, the raider, the looter, and the brigand among his followers. His actions often seem petty and vengeful and are frequently motivated by rage, anger, and the desire to not appear weak or compromising in any way to his followers or the other powers of Faerun. He is like a malicious and twisted child whose power and wrath know no bounds and who proves his self-worth and standing again and again by raining havoc and ruin down on those who can little oppose him. Talos name is invoked by individuals who wish to escape his attentions, not suffer them. The church of Talos exults in the wild destruction of nature at its fiercest. Clergy and the faithful tend to be fatalistic in nature as a result---almost self-destructive. However, priests of Talos usually wish to take as many others with them as possible. Talassans are taught that life is a combination of random effects and chaos, so the devout should grab what they can, when they can, as who can say when Talos will strike and bring them into the afterlife. Talassan clergy should make all fear Talos by showing the destruction that he and all of his servants can cause.
Character Biography - Mask
Mask is the mysterious god of shadows, thievery and thieves. His symbol is a black velvet mask tinged with red. He is depicted as wearing a cloak that allows him to fly, become invisible, and when the hood is placed up, appear as any other being in an impervious illusion. His domains are Darkness, Evil, Luck, and Trickery.
Worshippers of Mask tend to hold their services in dimly lit vaults, and the followers and priests all wear heavy garb and masks. Because of the clandestine nature of the religion, little to nothing is known about its current state in the Great Realms.
Worshippers of Mask tend to hold their services in dimly lit vaults, and the followers and priests all wear heavy garb and masks. Because of the clandestine nature of the religion, little to nothing is known about its current state in the Great Realms.
Character Biography - Malar
The Beastlord, Lord of Beasts, The Black-Blooded Pard, The Ravaging Bear, Master of the Hunt, Wild Hunter
Malar is the god of the savage wild. He is worshipped by hunters who revel in the kill or who hunt for sport or to excess, fallen rangers, sentient carnivores, and lycanthropes. Those who suffer the depredations of wild beasts attempt to placate The Beastlord with offerings of freshly killed and bloody meat, but Malar rarely recognizes their entreaties. In his more favorable aspects he is revered by beings who identify with the untamed nature, grace, and amorality of predators.
Malar achieves almost sensuaal fulfillment from the hunt and the kill. He revels in the fear radiated by the hunted and hungers for the blood of his prey.
He speaks only in low growling undertone or vicious snarl. The Lord of Beasts despises the Balance sought by druids and their deities and seeks to overthrow it through the actions of his faithful. He manifests an avatar in Faerun in an endless hunt across the Realms whenever the mood strikes him--which is almost constantly.
Malar is the god of the savage wild. He is worshipped by hunters who revel in the kill or who hunt for sport or to excess, fallen rangers, sentient carnivores, and lycanthropes. Those who suffer the depredations of wild beasts attempt to placate The Beastlord with offerings of freshly killed and bloody meat, but Malar rarely recognizes their entreaties. In his more favorable aspects he is revered by beings who identify with the untamed nature, grace, and amorality of predators.
Malar achieves almost sensuaal fulfillment from the hunt and the kill. He revels in the fear radiated by the hunted and hungers for the blood of his prey.
He speaks only in low growling undertone or vicious snarl. The Lord of Beasts despises the Balance sought by druids and their deities and seeks to overthrow it through the actions of his faithful. He manifests an avatar in Faerun in an endless hunt across the Realms whenever the mood strikes him--which is almost constantly.
Character biography - Kossuth
Kossuth Firelord is the proper name for the god of fire. Hailing from the Elemental Plane of Fire, he has risen to become one of the most powerful gods the realm has ever seen. Kossuth rarely shows himself, usually out of boredom does he step foot onto the mortal realm. When he does show himself, the first thing you notice is the great heat radiating from him.
Fully encumbered with fiery clothing and a shock of orange hair, he strikes fear into those who bear witness to him. With any flame that arises, every fire that is started, Kossuth's presents can be felt. Only those who truly believe in fire will ever truly be safe from the burning flame. Kossuth's symbol is the depiction of fire.
Character Biography - Cyric
Born in the slums of Zhentil Keep, Cyric (seer-ick) is the son of a Zhentarim officer and the young woman who adored him. The officer openly denied the woman's charge of paternity and cast her into the streets. The homeless of Zhentil Keep cared for the woman, and helped her through delivery. After learning of his son's birth, the officer killed the young woman and sold Cyric into slavery.
A short time later, Cyric was purchased by a rich Sembian family, who raised him as their own in a life of luxury. A highly intelligent child, Cyric always felt that he was different from the other children he grew up with. His suspicions were confirmed at age 10, while overhearing his parents arguing over him. Cyric immediately ran away from home, but was stopped and returned by a civil patrol. Cyric's complaints at the patrol's actions caused his true origins to spread throughout the city, forcing his parents to become social outcasts. When he again left home at age 12, no one stopped him.
Alone in an unfamiliar world, Cyric learned survival skills in the wild before moving on to life on city streets. Becoming adept at thievery, Cyric drew the attention of the Thieves' Guild. Earning their approval and support, Cyric remained with the guild for four years. At 16, Cyric left to spend the next eight years pursuing his love of travel, and learning that people were the same no matter where he went. At the end of his travels, Cyric secretly returned to Zhentil Keep to further explore his origins. He may have met his father there, but the man was killed before Cyric could question him.
Convinced that a life of thievery was wrong, Cyric became a fighter of little consequence. However, during a quest in the Jungles of Chult, he crossed paths with one Kelemvor Lyonsbane. It was Kelemvor who convinced Cyric to join the guard of Arabel, where he met Adon, cleric of Sune Firehair. Together, the three worked for Myrmeen Lhal, protecting her lands, until confronted by Midnight. Thus began Cyric's path to greatness.
Cyric continued to follow the path of goodness until Lady Mystra's rescue. Mystra offered the group anything they wished in appreciation for her freedom. Kelemvor asked only for fresh horses and rations. Mystra found it strange that they did not request god-hood. Upon hearing this, Cyric began to think.
Following the battle against Lord Bane's forces at Shadowdale, Cyric left the party and struck out on his own, leading a small group of Zhent warriors on his yet unseen quest to become a god. During his travels, Cyric came into the possession of a rose-hued, vampiric sword, which came to play a significant role in Cyric's career. Crossing paths with his former companions several times, Cyric was responsible for the death of Bhaal, Lord of Murder. Having tasted the blood of a god, Cyric's new weapon hungered for more, thus increasing Cyric's desire to destroy his one-time friends.
Concluding the Avatar crisis, Cyric faced his final confrontation as a mortal atop Blackstaff Tower in Waterdeep. There, he not only destroyed his second God, Lord Myrkul, he also found his revenge against the hated Kelemvor Lyonsbane. (It has been pointed out that Midnight actually killed Myrkul; a fact which Cyric denies.) The sword drank eagerly of its victim's blood, and Kelemvor was no more, for now... With the original quest of recovering the Tablets of Fate, Overlord Ao, creator of the Realms and of the gods themselves, descended upon Toril and spoke to its inhabitants. Lord Ao declared that all gods become servants to their followers, that Midnight take Mystra's place as Goddess of Magic, and that Cyric shall take control of what was left undone by the deaths of Myrkul, Bane, and Bhaal. And, while Cyric found this responsibility quite an honor, Lord Ao was unsure he'd continue with that reasoning.
Some time later, Lord Ao returned to resurrect the Lord of Murder in the Moonshae Isles. Bhaal's second coming was short-lived, and Cyric became the official caretaker of the Church of Assassins. Meanwhile, Cyric joined forces with Mask (Lord of Shadows) to murder Leira, Lady of the Mists, giving Cyric the powers of Deception and Illusion.
Ten years passed since the Time of Troubles, and Cyric grew restless. His latest scheme involved a tome he called The Cyrinishad. Three hundred and ninety-seven versions were created until Cyric was satisfied. The tome, dubbed "The Book of Lies" by other gods of the pantheon, outlined the "true" history (in Cyric's mind) of the "One True God." But Cyric did not stop there. The Cyrinishad was a magical creation, with the intention that anyone reading the tome would believe, without question, that all other gods were false; even the gods themselves...
Many gods could not abide by these actions. Midnight, with the help of Oghma (The Binder) and Mask, The Cyrinishad's final version was placed in protective custody, but not before it had been read by Mask. Cyric had gained yet another follower.
In his final battle as Lord of the Dead, with Bone Castle crumbling about him, Cyric's rose-hued sword (now dubbed Godsbane) revealed that there was a traitor in his castle. Realizing that it was, in fact, the sword who had betrayed him, Cyric took the sword above his head and snapped it in two. Chaos ensued, and the soul of Kelemvor Lyonsbane, trapped those ten years within the accursed sword, escaped to exact revenge against his one-time ally. Another form also emerged from the sword: The spirit of the sword itself - Mask, Lord of Shadows. Begging for forgiveness as Cyric attempted to salvage what he could of the situation, Mask followed his new master out of the castle. The City of Strife was no more.
As the aftermath was sorted out, the tormented souls of Cyric's former kingdom looked to Kelemvor for new guidance. Lord Lyonsbane looked out across his new lands, and declared a new era of Law and Justice in the Land of the Dead.
In the following years, Cyric became despondent, neglecting his godly duties. Sadly, he was also driven mad by the powers of his own Cyrinishad, completely believing everything contained within, unable to distinguish lies from truth. Several of the gods, led by Tyr, placed Cyric on trial, charged with Innocence by reason of Insanity. Around the same time, Cyric's precious chronicle The Cyrinishad was stolen. Upon hearing this, one of Cyric's most devout followers, one Malik el Sami yn Nasser sought out the tome, in order to return it to his god. For this service, Cyric bestowed upon Malik the status of "Seraph of Lies."
In a cruel twist of fate, Malik became the target of a truth spell cast by the goddess Mystra. As such, Malik is completely unable to tell a lie. Using this curse as a tool, Mystra called upon Malik to read The True Life of Cyric as written by several good gods and set to paper by Oghma. Naturally, Malik had no desire to do such a thing, so decided to tell the tale of Cyric as all worshippers had heard it since childhood. Unfortunately, this also counted as lies, and Malik was forced to read the book as printed. Cover to cover. Upon completing the text, Cyric became calm, and his sanity was once again restored. This, however, does not make him easier to deal with.
Malik el Sami yn Nasser, Seraph of Lies, continues to travel the world, spreading the influence of Cyric, within the confines of his curse.
"In a hope-forsaken tunnel at the heart of Pandemonium, Cyric awoke... There was a new kingdom to build. After all, Cyric was still a deity -- God of Strife and Intrigue, Patron of Murder. As such, he deserved a palace of suitable size to accomodate his horde of worhipers, a mammoth treasure house to store the spoils of his victorious war against Mystra and the Circle of Greater Powers... As always, the pantheon had been puppets, playing the parts Cyric created for them.
For an instant, the Prince of Lies heard the babel of voices in his head chime harmonious agreement. None of them could deny his absolute supremacy over all the gods in Faern. The Cyrinishad proved the truth of that, and Cyric himself had read the tome very carefully.
All across the mortal realms, a disembodied smile appeared in the most squalid alleys and haunted, shadow-draped woods. Broad and sharp, glinting like a straight razor in the moonlight, it hinted at the mad god's pleasure with a world well-suited to become his earthly kingdom. The true meaning of the apparitions eluded even the most gifted oracles. They wove dire but vague prophecies around the chilling visions, but, as was their wont, the men and women of Faerun heeded them little and went on with their chaotic, mundane lives.
In the hope-forsaken tunnel at the heart of Pandemonium, Cyric began to laugh. The world was doomed, but it kept running anyway.
-Epilogue, Prince of Lies, by James Lowder
A short time later, Cyric was purchased by a rich Sembian family, who raised him as their own in a life of luxury. A highly intelligent child, Cyric always felt that he was different from the other children he grew up with. His suspicions were confirmed at age 10, while overhearing his parents arguing over him. Cyric immediately ran away from home, but was stopped and returned by a civil patrol. Cyric's complaints at the patrol's actions caused his true origins to spread throughout the city, forcing his parents to become social outcasts. When he again left home at age 12, no one stopped him.
Alone in an unfamiliar world, Cyric learned survival skills in the wild before moving on to life on city streets. Becoming adept at thievery, Cyric drew the attention of the Thieves' Guild. Earning their approval and support, Cyric remained with the guild for four years. At 16, Cyric left to spend the next eight years pursuing his love of travel, and learning that people were the same no matter where he went. At the end of his travels, Cyric secretly returned to Zhentil Keep to further explore his origins. He may have met his father there, but the man was killed before Cyric could question him.
Convinced that a life of thievery was wrong, Cyric became a fighter of little consequence. However, during a quest in the Jungles of Chult, he crossed paths with one Kelemvor Lyonsbane. It was Kelemvor who convinced Cyric to join the guard of Arabel, where he met Adon, cleric of Sune Firehair. Together, the three worked for Myrmeen Lhal, protecting her lands, until confronted by Midnight. Thus began Cyric's path to greatness.
Cyric continued to follow the path of goodness until Lady Mystra's rescue. Mystra offered the group anything they wished in appreciation for her freedom. Kelemvor asked only for fresh horses and rations. Mystra found it strange that they did not request god-hood. Upon hearing this, Cyric began to think.
Following the battle against Lord Bane's forces at Shadowdale, Cyric left the party and struck out on his own, leading a small group of Zhent warriors on his yet unseen quest to become a god. During his travels, Cyric came into the possession of a rose-hued, vampiric sword, which came to play a significant role in Cyric's career. Crossing paths with his former companions several times, Cyric was responsible for the death of Bhaal, Lord of Murder. Having tasted the blood of a god, Cyric's new weapon hungered for more, thus increasing Cyric's desire to destroy his one-time friends.
Concluding the Avatar crisis, Cyric faced his final confrontation as a mortal atop Blackstaff Tower in Waterdeep. There, he not only destroyed his second God, Lord Myrkul, he also found his revenge against the hated Kelemvor Lyonsbane. (It has been pointed out that Midnight actually killed Myrkul; a fact which Cyric denies.) The sword drank eagerly of its victim's blood, and Kelemvor was no more, for now... With the original quest of recovering the Tablets of Fate, Overlord Ao, creator of the Realms and of the gods themselves, descended upon Toril and spoke to its inhabitants. Lord Ao declared that all gods become servants to their followers, that Midnight take Mystra's place as Goddess of Magic, and that Cyric shall take control of what was left undone by the deaths of Myrkul, Bane, and Bhaal. And, while Cyric found this responsibility quite an honor, Lord Ao was unsure he'd continue with that reasoning.
Some time later, Lord Ao returned to resurrect the Lord of Murder in the Moonshae Isles. Bhaal's second coming was short-lived, and Cyric became the official caretaker of the Church of Assassins. Meanwhile, Cyric joined forces with Mask (Lord of Shadows) to murder Leira, Lady of the Mists, giving Cyric the powers of Deception and Illusion.
Ten years passed since the Time of Troubles, and Cyric grew restless. His latest scheme involved a tome he called The Cyrinishad. Three hundred and ninety-seven versions were created until Cyric was satisfied. The tome, dubbed "The Book of Lies" by other gods of the pantheon, outlined the "true" history (in Cyric's mind) of the "One True God." But Cyric did not stop there. The Cyrinishad was a magical creation, with the intention that anyone reading the tome would believe, without question, that all other gods were false; even the gods themselves...
Many gods could not abide by these actions. Midnight, with the help of Oghma (The Binder) and Mask, The Cyrinishad's final version was placed in protective custody, but not before it had been read by Mask. Cyric had gained yet another follower.
In his final battle as Lord of the Dead, with Bone Castle crumbling about him, Cyric's rose-hued sword (now dubbed Godsbane) revealed that there was a traitor in his castle. Realizing that it was, in fact, the sword who had betrayed him, Cyric took the sword above his head and snapped it in two. Chaos ensued, and the soul of Kelemvor Lyonsbane, trapped those ten years within the accursed sword, escaped to exact revenge against his one-time ally. Another form also emerged from the sword: The spirit of the sword itself - Mask, Lord of Shadows. Begging for forgiveness as Cyric attempted to salvage what he could of the situation, Mask followed his new master out of the castle. The City of Strife was no more.
As the aftermath was sorted out, the tormented souls of Cyric's former kingdom looked to Kelemvor for new guidance. Lord Lyonsbane looked out across his new lands, and declared a new era of Law and Justice in the Land of the Dead.
In the following years, Cyric became despondent, neglecting his godly duties. Sadly, he was also driven mad by the powers of his own Cyrinishad, completely believing everything contained within, unable to distinguish lies from truth. Several of the gods, led by Tyr, placed Cyric on trial, charged with Innocence by reason of Insanity. Around the same time, Cyric's precious chronicle The Cyrinishad was stolen. Upon hearing this, one of Cyric's most devout followers, one Malik el Sami yn Nasser sought out the tome, in order to return it to his god. For this service, Cyric bestowed upon Malik the status of "Seraph of Lies."
In a cruel twist of fate, Malik became the target of a truth spell cast by the goddess Mystra. As such, Malik is completely unable to tell a lie. Using this curse as a tool, Mystra called upon Malik to read The True Life of Cyric as written by several good gods and set to paper by Oghma. Naturally, Malik had no desire to do such a thing, so decided to tell the tale of Cyric as all worshippers had heard it since childhood. Unfortunately, this also counted as lies, and Malik was forced to read the book as printed. Cover to cover. Upon completing the text, Cyric became calm, and his sanity was once again restored. This, however, does not make him easier to deal with.
Malik el Sami yn Nasser, Seraph of Lies, continues to travel the world, spreading the influence of Cyric, within the confines of his curse.
"In a hope-forsaken tunnel at the heart of Pandemonium, Cyric awoke... There was a new kingdom to build. After all, Cyric was still a deity -- God of Strife and Intrigue, Patron of Murder. As such, he deserved a palace of suitable size to accomodate his horde of worhipers, a mammoth treasure house to store the spoils of his victorious war against Mystra and the Circle of Greater Powers... As always, the pantheon had been puppets, playing the parts Cyric created for them.
For an instant, the Prince of Lies heard the babel of voices in his head chime harmonious agreement. None of them could deny his absolute supremacy over all the gods in Faern. The Cyrinishad proved the truth of that, and Cyric himself had read the tome very carefully.
All across the mortal realms, a disembodied smile appeared in the most squalid alleys and haunted, shadow-draped woods. Broad and sharp, glinting like a straight razor in the moonlight, it hinted at the mad god's pleasure with a world well-suited to become his earthly kingdom. The true meaning of the apparitions eluded even the most gifted oracles. They wove dire but vague prophecies around the chilling visions, but, as was their wont, the men and women of Faerun heeded them little and went on with their chaotic, mundane lives.
In the hope-forsaken tunnel at the heart of Pandemonium, Cyric began to laugh. The world was doomed, but it kept running anyway.
-Epilogue, Prince of Lies, by James Lowder
Character Biography - Kord
Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kords domain lyes in the realms of athletics, sports, brawling, strength and courage. In his Great Hall, there is always competion and a feast. His dogma is not one to be worshiped, however organizers of events, games and sport matches are always favored upon. It is not un-heard of that in remote locations across the Realms, temples to the Brawler are formed and called Halls of the Mighty, where outlawed dirty fighting would occur. Kords symbol is an eight-pointed red star composed of spears and maces.
Character biography - Ror Surion
As a young orphan, Ror grew up on the streets of Westbridge, until rangers took him in and taught him all a man needed to know about nature's realm. And so, as an adult, Ror stayed away from city life and all its problems. Instead he was a wanderer who preferred the endless frontier of the plains or the greenery of the bountiful forests. Life and love were good, until an airship accident tore it all away and send Ror to unknown worlds and places, of which he neither heard nor dreamed of. After a long journey Ror found his way back home, but home was no more the same. Instead there was Kefkaburg under the Imperial fist of Vector. It was the misery he saw there that made him join the TriPower Kingdom. These days he is one of the TriPower's research officers. Ror works, as sage, for a future in which nature and technology coexist together in harmony.
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