Flame

Faction name: Flame
Faction type: Faction
Status: Defunct
 
Former townships: Polaris

Devoted to the God of Fire, Kossuth, Flame was his mortal agents within the realms. With the rise of the Church of Istishia the influence of Kossuth was threatened, as was the intention of the members of the Church of Istishia.  From this threat FLAME was born. Atandella and Elbryan stepped up and gathered all of those that would follow them in the fight against the water loving church. With Istishia under control, Flame broadened itself by setting out to help the people of Polaris. Their mission was to relieve them of the constant chill they were forced to live with every day

Some of their tasks were:
  • To exalt and preach the truths of Lord Kossuth's benign nature in the face of Istishian lies and deceit.
  • To spread the welcoming influence of His blessings to those that were in need.
  • To preserve the Fire Lord's good name in the face of all difficulties.
  • To defeat the Church of Istishia's goals to plunge the realms into elemental imbalance.
  • To make it known that any of like heart and mind were welcome within the Fire Ranks in their most holy of missions.

Emirc Dezinagro Syndicate

Faction name: Emirc Dezinagro Syndicate
Faction type: Faction
Status: Defunct
 
Former townships: The Underdark, Darrowmere, and Meznoberranzan

The Syndicate was a group of individuals whose goals were self preservation and the enrichment of its members by any means necessary. It was a self sustaining organization that renounced all forms of government and relied solely on the bond of its citizens to provide a safe haven for people of all takes who shared the same common goals. The diversity of people within the Syndicate was easily noted, even in its leadership. Everyone from renowned crimelords to distinguished merchants had found their place as part of the Syndicate, and called the lands of the Syndicate home.

In order to ensure each citizen could attain the common goals of the Syndicate, its leaders performed the following tasks:

1. Ensure all lands in which the Syndicate resided remained free of any rule and that those lands served their purpose in acting as safe havens from any form of government.

2. Ensure all citizens had a means of attaining the common goals by granting support in the effects of financial, mercantile, arcane, brute force, and safety.

3. Ensure any and all threats to the Syndicate as a whole or to any single citizen were dealt with accordingly and in a timely manner.

In return, the citizens of the Syndicate agreed to unite in times of need and when called upon by the leaders to fend off threats to any citizen or to the lands in which the Syndicate resided. This unity allowed renowned crimebosses, The Rejected of Society, and anarchists to find a safe haven from the law of former lands in which they resided. On top of that, it was a feasible way to filter themselves into society as merchants or traders, if they wished, without being questioned. Merchants, politicians, and nobles of the realm were attracted to the Syndicate because their trade deals, supplies, and trade routes were guaranteed to be safe along with the fact that there was no taxation, government restrictions, or regulations imposed on them.

Church of Istishia

Faction name: Church of Istishia
Faction type: Faction
Status: Defunct

Former township: New Thalos

Istishia, Elemental Lord of Water, had a varied and scattered following around the Realms. Folk of all walk of life came together to revere the God-King of the Undines and furthered His goals. Because of their diversity, Istishians were most often found in a number of cults, though time had seen the occasional rise and fall of a unified church. They could be identified by their devotion to their God and by their symbol, a cresting wave.

Perceiving that the balance has been shattered due to the influence of Kossuth, the Fire Lord, the Istishians believed that the natural balance of power had shifted and skewed the way of the Realms. His following, known as the Flame, had grown strong and altered the very nature of things. Their work, while good in intention, caused disruption and had to be stopped before things spiraled out of control. Heeding the call of their God, the members of the Church of Istishia pooled their strength to wear down the Flame and return things to the way they were before. Like the tide ebbing and flowing, so they believed the balance would be returned so that the Realms might live peacefully once again.

Istishia's church was varied and chaotic since she took no interest in its structure. As a result it was a collection of cults with each faction coming up with its own ethics, codes, morals, and teachings. Istishia's symbol varied greatly from faction to faction, but was generally a wave of water. It was believed that if Istishia's following (or any of the other Elementals) were to somehow become unified she could become a very powerful force in the Realms. Something the other gods disliked.

Priests of Istishia can be of any alignment. They dressed in whatever their faction deemed appropriate for the representation of their god. This was usually flowing robes and capes in deep blues, greens, and purples. They tended to use light armor and shields, and used tridents, spears, javelins, nets, and bludgeoning weapons.

Tripower Kingdom

Faction name: Tripower Kingdom
Faction type: Clan
Status: Active

Alignment: Government
Patron: Nisstyre

In the name of the king, the senate and the people: we are the Tripower.
  • We are government and you are free to follow your own religion, as long as it does not undermine the Kingdom. We offer sanctuary within our lands for your ceremonies, but we are not concerned with your deity. You are free to worship any God, Goddess or tree you so desire.

  • We accept and welcome any alignment as a succesful government needs people of all pursuasions. Good, neutral or evil, we pass no judgement on your lifestyle choices.

  •  We take care of our own. All for one, and one for all. Even the dark side of the Tripower will stand to aid any of their fellow citizens in need.

  •  We are scientists, inventors, artists, writers, musicians, magicians, soldiers, politicians, citizens and above all, sworn enemies of all things Vector.

  •  We have no aggression towards anyone other than Vector. Nevertheless, we will fight to the end to defend what is ours, should the need arise. Furthermore, as with all governments, we cannot be responsible for what our fringe members might happen to do.

  •  We welcome all, and invite anyone who harbours a grudge against Vector and anything they may have done to you or someone you know.

The Hoard

Faction name: The Hoard
Faction type: Clan
Status: Active

Alignment: Neutral
Patron: Gond

"Power can be taken, but not given. The process of the taking is empowerment in itself."

In the wake of the Great Fall of Cruoris, amidst the surge of apostates and the disaffected, the realms saw chaos. From within that chaos, we saw opportunity. And from that opportunity came the Hoard. Bound only in loyalty to each other, beholden to no gods, the Hoard lay beyond reach of any government.

Steadily working behind the scenes, we have amassed fortunes of money, knowledge, and influence. Uniting scholars and soldiers, merchants, even individuals from darker walks of life. The Hoard has expanded its bounds to envelop many of the facets of daily life in the realms. Dealing in economic affairs, financially backing politicians, even providing the finest protection of cargo or escorts. Our presence can be felt in every facet of the daily life within the realms, if one is looking in the right place.

Sometimes our methods may come into question, but it is not control we seek, merely the profit where control is found lacking. It is not our place to take a side. Such an action could cost our organization
not just money, but damage that which we value most. The integrity of our commitments, regardless of who bid the highest. We are usurers of the highest quality, an impartial hand guided simply by the flow of wealth.

Radiant Heart

Faction name: Radiant Heart
Faction type: Clan
Status: Active

Alignment: Good
Patron: Fenmarel

The nemesis of both the Long Death and the Maelstrom, these noble beings are committed to upholding honour and ridding the realms of injustice, chaos and evil. These are experienced fighters who are willing to sacrifice their life to rid the realms of evil and they can be almost fanatical in their zeal. They are an exclusive bunch and are treated by the good with respect and reverance.

They are often the ones frightened citizens come to asking for help from the forces of evil that haunt them.  The members of the Radiant Heart are to be trusted and looked up to, youngsters start at an early age training to join this venerable group.

Order of the Long Death

Faction name: Order of the Long Death
Faction type: Clan
Status: Active

Alignment: Evil
Patron:Vaprak

Death is the only thing guiding this group. Be it a quick death or a slow prolonged death, it's all about the dying. Rumor has it a small cult in the Long Death is trained to prolong death as long as possible while inflicting as much pain as possible to learn what they can. Pain, torture, suffering, blood, horror, decay, stench, rotting corpses and the complete defiling of dead bodies - this is the Long Death.